Friday Night Fights
Basically the game went like this:
1) Stuff happened
2) Brood said "BOMB OR BE BOOTED"
3) Pilots who are members of XEXY boarded a bbr
4) No one nanned
5) It didn't matter because XEXY is the best.
6) Team resigned out of fear of the XEXY bomb train.
1) Stuff happened
2) Brood said "BOMB OR BE BOOTED"
3) Pilots who are members of XEXY boarded a bbr
4) No one nanned
5) It didn't matter because XEXY is the best.
6) Team resigned out of fear of the XEXY bomb train.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
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From my perspective, because I feel like dropping input from the opposing side:
0) I'm on miner offense using a TF scout. So far things are going smoothly, I even managed to score a kill on Babel. The fact that I'm TF aside, I finally scored a kill for the first time in hours. Personal victory achieved.
1) Chasing enemy miner, walks into enemy home sector, sees two miners. Naturally, the best idea in this situation would be to chase the miners as they approached their greendoor.
2) Enemy launches three nans. Finally some kills coming my way. Can finally shake off that negative streak.
3) I proceed to shoot enemy nans who (all) are too focused on the half dead miner that's already docking. They keep nanning the miner despite it being full health. Enemy bomber sighted in our Exp sector. Why aren't they ripping? A scout who had followed me in to attack the miners had ripped, though I continue to shoot the scouts.
4) Free KB disappears in front of eyes moments later. Battle is now 4:7 in our favor as the enemy boots their deaf nans.
5) Exp dies after I rip in to kill bomber, after the enemy miners had docked. I kill bomber. Practically entire enemy team podded.
6) Commander gets another Exp con cooking as someone puts out a resign vote. I spam `2, though the team seems too demoralized over the loss of the Exp to press n.
7) Team resigns before they realize that we could have turned the game around.
In hindsight, I could have ripped in earlier to help with the bomber, which I should have done considering that I was clearly hopeless in my attacks against the miners and clearly able to kill the bomber after I had ripped in. However, the same could be said for the enemy scouts. They decided that their miner was more important than what would have been (and was) a game winning run. Yet, if my team had payed attention to the situation afterword, they'd have realized that the game was not yet over. We could have easily gotten an Exp back up and pushed back against our podded enemies and won the game because Brood was now down three pilots.
Communication is the key word here. The enemy bomber was unguarded because nobody was listening. My team lost a tech base because I wasn't listening. We resigned for stupid reasons because the situation wasn't looked at hard enough or discussed by the commander before the surrender vote came out. Moral of the story, read the chat until you get a week-long migraine. The game would have gone an entirely different direction if that simple thing had been done.
But then at that point, it would be a matter of following orders. That's another issue entirely. Off to bed with me.
0) I'm on miner offense using a TF scout. So far things are going smoothly, I even managed to score a kill on Babel. The fact that I'm TF aside, I finally scored a kill for the first time in hours. Personal victory achieved.
1) Chasing enemy miner, walks into enemy home sector, sees two miners. Naturally, the best idea in this situation would be to chase the miners as they approached their greendoor.
2) Enemy launches three nans. Finally some kills coming my way. Can finally shake off that negative streak.
3) I proceed to shoot enemy nans who (all) are too focused on the half dead miner that's already docking. They keep nanning the miner despite it being full health. Enemy bomber sighted in our Exp sector. Why aren't they ripping? A scout who had followed me in to attack the miners had ripped, though I continue to shoot the scouts.
4) Free KB disappears in front of eyes moments later. Battle is now 4:7 in our favor as the enemy boots their deaf nans.
5) Exp dies after I rip in to kill bomber, after the enemy miners had docked. I kill bomber. Practically entire enemy team podded.
6) Commander gets another Exp con cooking as someone puts out a resign vote. I spam `2, though the team seems too demoralized over the loss of the Exp to press n.
7) Team resigns before they realize that we could have turned the game around.
In hindsight, I could have ripped in earlier to help with the bomber, which I should have done considering that I was clearly hopeless in my attacks against the miners and clearly able to kill the bomber after I had ripped in. However, the same could be said for the enemy scouts. They decided that their miner was more important than what would have been (and was) a game winning run. Yet, if my team had payed attention to the situation afterword, they'd have realized that the game was not yet over. We could have easily gotten an Exp back up and pushed back against our podded enemies and won the game because Brood was now down three pilots.
Communication is the key word here. The enemy bomber was unguarded because nobody was listening. My team lost a tech base because I wasn't listening. We resigned for stupid reasons because the situation wasn't looked at hard enough or discussed by the commander before the surrender vote came out. Moral of the story, read the chat until you get a week-long migraine. The game would have gone an entirely different direction if that simple thing had been done.
But then at that point, it would be a matter of following orders. That's another issue entirely. Off to bed with me.
I also killed two miners (albeit empty ones) in an adjacent sector while our exp died, but apparently that too was not enough.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
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Just take that quote and post it in place of a facepalm image.Shizoku wrote:QUOTE (Shizoku @ Dec 8 2014, 08:53 PM) Where's the facepalm emoticon?
phoenix1 wrote:QUOTE (phoenix1 @ Jul 22 2017, 05:58 PM) Mini ac gunner mount was removed because somewhere along the lines we had a core dev that said, "I really hate Terran and want him to be miserable." And all core devs ever since have agreed.