phoenix1 wrote:QUOTE (phoenix1 @ Nov 25 2014, 01:20 PM) "screw around with the sig values to make SFs using hunters much easier to find" which wouldn't work because the sfs would still safely be out of the range of the bbr's turrets
One could also make hunter have less range, or bring back SC gunships (and deal with SC balance issues some other way, such as keeping AOE but nerfing damage, so they are still effective against sfs/sbs but not against figs/ints).
Or one could say the "counter" against adv tac is not turrets at all, it's interceptor escort. It's still a lot of running around for the ints but you can't say there's ZERO counterplay.
Btw, keeping able to keep between turret and hunter range and/or away from all sources of eye, etc. seems to me as much a "skill check" as ability to aim mini.