The 2014/2015 Default Keymap Project

Allegiance discussion not belonging in another forum.
jbansk
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Post by jbansk »

Djole88 wrote:QUOTE (Djole88 @ Sep 9 2014, 04:55 AM) 1) I need info on the joystick problem. I do have a js to test with but I only tried once playing alleg on it so I wouldn't know whats wrong. Post it here or http://trac.alleg.net/
Posted years ago and put off until R10?
http://trac.alleg.net/ticket/285
[15:25] <BBT_> oh, so da vinci's mona lisa isn't his work?
[15:25] <+fuh-zz> No, he simply put effort into it.
[15:25] <BBT_> are you really that retarded?
MagisterXF94
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Post by MagisterXF94 »

jbansk wrote:QUOTE (jbansk @ Sep 9 2014, 03:55 PM) Posted years ago and put off until R10?
http://trac.alleg.net/ticket/285
I have a fix for that but i dont know how to code.
http://trac.alleg.net/ticket/367 ticked i created ,feel free to merge the two.
The Fix worked for me and other Joystick users.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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Imago
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Post by Imago »

its an installer issue. pkk is responsible for the installer - i'm making my own again....
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These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
pkk
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Post by pkk »

Imago wrote:QUOTE (Imago @ Sep 10 2014, 02:37 PM) its an installer issue. pkk is responsible for the installer - i'm making my own again....
Adding a new default inputmap to the installer was refused, because it will brake the training missions...

This is fixed within R8:
http://trac.alleg.net/ticket/241
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Archangelus
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Post by Archangelus »

For real that we delayed the keymap settings for a training mission that is nearly never used?

Sorry but that was a bad call. Really bad call...
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
cashto
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Post by cashto »

Never used ... by vets. But the default keymap is not about vets, it's about new players. How many new players, you suppose, first learn the important keybindings from the training mission? I'd guess quite a few.

What kind of experience would it be to learn a set of keybindings in the training mission, only to learn upon entering the real game that the training mission has taught you nothing but lies and the real keymap is something different?
Last edited by cashto on Wed Sep 10, 2014 10:57 pm, edited 1 time in total.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
MagisterXF94
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Post by MagisterXF94 »

cashto wrote:QUOTE (cashto @ Sep 11 2014, 12:53 AM) Never used ... by vets. But the default keymap is not about vets, it's about new players. How many new players, you suppose, first learn the important keybindings from the training mission? I'd guess quite a few.

What kind of experience would it be to learn a set of keybindings in the training mission, only to learn upon entering the real game that the training mission has taught you nothing but lies and the real keymap is something different?
I agree.
I still think that the training missions are somewhat useful, they provide the very foundation on which to build.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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Djole88
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Post by Djole88 »

The game (R8) sends private messages telling player what to press and those keys are loaded from the inputmap1.mdl (so any default keymap will work correctly). The voice though will say the old default controls but its just a few misses (we can send a pm to the playing saying she is a lying bitch and that the confusion is a part of the training :P ).
_Fox_Four
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Post by _Fox_Four »

Djole88 wrote:QUOTE (Djole88 @ Sep 10 2014, 06:30 PM) The game (R8) sends private messages telling player what to press and those keys are loaded from the inputmap1.mdl (so any default keymap will work correctly). The voice though will say the old default controls but its just a few misses (we can send a pm to the playing saying she is a lying bitch and that the confusion is a part of the training :P ).
I'll record new voice messages for the whole thing if someone can provide me with the old voice file(s) and the new default keymap.

Then we can run a poll to see how many people can tolerate my new voice-over. :blah:
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MrChaos
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Post by MrChaos »

again? (*hugs all the latest people enthusiastically saying the same damn things with the same enthusiasm as the last bizillion times* This is not in any way meant for you... although I do have to say the VO is always the first and generally only thing anyone seems to come right and volunteer to do)

JUST CHANGE THE GOD DAMN KEY BINDINGS ALREADY YOU WILL NEVER PLEASE EVERYONE AND NO ONE IN MUMBLE MUMBLE YEARS HAS "FIXED" THE $#@!ING GOD AWFUL TRAINING MISSIONS

$#@! THE TRAIINING MISSIONS
$#@! THE ENDLESS DEBATE ABOUT THE KEY MAP
$#@!ING JUST DO IT

TYPED HOLDING DOWN THE SHIFT KEY TO EMPHASIS MY THOUGHT

edit: solution, just add random fart noises and Monty Python phrases to the training mission and see how ofter someone even notices. My guess is it a rare bird who gets deep enough in the mission to be FUBARed by the key binding change. Or... get someone to fix it.

Oh it is taken care of in R8...


WOOT
(I did in fact hold down the shift key again)
Last edited by MrChaos on Thu Sep 11, 2014 4:51 am, edited 1 time in total.
Ssssh
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