It's 2014.

Allegiance discussion not belonging in another forum.
OTDT_Hunter
Posts: 1236
Joined: Tue Oct 14, 2003 7:00 am
Location: Montana

Post by OTDT_Hunter »

Yet the default keys are still from 1999. :o Not like you guys don't have enough time on your hands to fix that. Geez.


Oh ya I died a lot.
HeavyNoob
Posts: 41
Joined: Fri Jan 29, 2010 10:15 am
Location: San Francisco

Post by HeavyNoob »

OTDT_Hunter wrote:QUOTE (OTDT_Hunter @ Jul 22 2014, 11:45 PM) Yet the default keys are still from 1999. :o Not like you guys don't have enough time on your hands to fix that. Geez.


Oh ya I died a lot.
Tried installing XP and all I got were spam ads for driver downloads. Dual-booting to Vista now! (keymaps still suck)
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

You died a lot even when you had your keybinds set up.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
raumvogel
Posts: 5910
Joined: Sun Jul 20, 2003 7:00 am
Location: My lawn
Contact:

Post by raumvogel »

OTDT_Hunter wrote:QUOTE (OTDT_Hunter @ Jul 23 2014, 12:45 AM) Yet the default keys are still from 1999. :o Not like you guys don't have enough time on your hands to fix that. Geez.


Oh ya I died a lot.
It's very possible that the few that are able to do just that (Edit the .MDL file) ARE too busy to do it.
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HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

1) Default Keybindings still used for for training missions voice over and instructions.
2) Getting a keybinding that a majority can agree on.
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jbansk
Posts: 589
Joined: Fri Dec 11, 2009 8:57 pm

Post by jbansk »

If thousands of players can figure it out in 1999, then 20 players today should have no problem.
[15:25] <BBT_> oh, so da vinci's mona lisa isn't his work?
[15:25] <+fuh-zz> No, he simply put effort into it.
[15:25] <BBT_> are you really that retarded?
qqmwoarplox
Posts: 1647
Joined: Thu Feb 09, 2012 8:18 pm

Post by qqmwoarplox »

HSharp wrote:QUOTE (HSharp @ Jul 23 2014, 09:21 AM) 1) Default Keybindings still used for for training missions voice over and instructions.
2) Getting a keybinding that a majority can agree on.
bull@#(!
Archangelus
Posts: 2376
Joined: Sat Mar 31, 2007 7:36 pm
Location: Paradise City

Post by Archangelus »

You know, that was a very lame excuse man.

If I knew how to I would edit it myself. And $#@! yourself if you dont like it. Just go in there and change it to whatever suits you.
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
OTDT_Hunter
Posts: 1236
Joined: Tue Oct 14, 2003 7:00 am
Location: Montana

Post by OTDT_Hunter »

Pfft $#@! agreeing on one. Just do a pretty basic one. Even that would be better.

Getting all of you nerds to agree on something, ya right. Not like the game suffered from any of that. People unable to agree that is.
OTDT_Hunter
Posts: 1236
Joined: Tue Oct 14, 2003 7:00 am
Location: Montana

Post by OTDT_Hunter »

If you really want people to join the game/rejoin. Something basic as key mapping shouldn't be quite as a task as it currently is.

I could be wrong but when I play a game. I change the keys very little if at all. Maybe that is just me. I don't know, the game has a steep learning curve as it is. The key mapping doesn't help add to future players wanting to stick around. The world is "Now,shoot stuff, lets go" not "Wait, remap this? wtf why wouldn't that already be setup".

I know I am bitching. I haven't brought much to the table regarding helping the game grow or help update it. Just my 2 cents that you probably have already heard a 100 times.
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