DMGui

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
SP4WN
Posts: 1634
Joined: Wed Apr 19, 2006 7:00 am
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Post by SP4WN »

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Nov 9 2012, 06:53 AM) I would keep the server list tall. I know we don't run many servers, but occasionally it is use it for announcements etc, until we improve that facility we need the room. You can also de-emphasize find and filter given the community size (I've never used them since AZ days personally)
qqqqqq wrote:QUOTE (qqqqqq @ Nov 9 2012, 09:55 AM) I think making the server list short makes it look like we're more active :Q
Q has it correct, the current size of the list isnt needed, it looks bare and is too large. I dont understand what you mean by announcements via the server list? Also I will be keeping its ability to scroll should the pane get maximized.

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Nov 9 2012, 06:53 AM) You can also de-emphasize find and filter given the community size (I've never used them since AZ days personally)
Completely agree, I was in half a mind to remove them as they are obsolete now.
BackTrak
Posts: 2079
Joined: Thu Mar 08, 2007 4:52 am
Location: Chicago, IL
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Post by BackTrak »

I like the colors, but there are too many font sizes. I get where you're going... How about maybe same font size, Join link gets it's own box?
ImageImage
SP4WN
Posts: 1634
Joined: Wed Apr 19, 2006 7:00 am
Contact:

Post by SP4WN »

BackTrak wrote:QUOTE (BackTrak @ Nov 9 2012, 02:28 PM) I like the colors, but there are too many font sizes. I get where you're going... How about maybe same font size, Join link gets it's own box?
I agree with the Font sizes, to be honest, the buttons are not set in stone yet, more of a rolling concept.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Do you Have a download link? PLEASE! THIS IS AWSOME
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

I just need the png files.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Found the files i'm working on this.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
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