AI Turret and more!

A place to post suggestions for new features, new bugs, and comments about the existing code.
Adept
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Location: Turku, Finland

Post by Adept »

Papsmear wrote:QUOTE (Papsmear @ Jul 24 2012, 11:21 PM) If friendly fire was on would AI turrets shoot at their own team?
No.
QUOTE How would this work in a 4 or 6 player ally game?[/quote]
Same way as drone turrets do already. They treat allies like they were on the same team (and do not shoot them if friendly fire is on even).
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

A use for "Turrets, attack my target" VC (command) - to override their default of targeting your target (allowing you to change targets).
They should consider their effectiveness against a target in prioritising targets - bomber turrets would then target ships rather than the base the pilot has targeted.
Last edited by madpeople on Thu Jul 26, 2012 11:58 am, edited 1 time in total.
JimmyNighthawk
Posts: 1370
Joined: Mon Jul 07, 2003 7:00 am
Location: Lebe hinter dem Mond.

Post by JimmyNighthawk »

madpeople wrote:QUOTE (madpeople @ Jul 26 2012, 01:52 PM) "Turrets, attack my target"
Beschenkt die Starken!
Schröpft die Schwachen,
und die Armen schlagt ans Kreuz!

Wir hängen nicht am Leben,
doch an einem Traum!
Adept
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Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

With drone AI, would they really target what the pilot targets as a default? Granted with pure drone AI they would prioritise missiles, which isn't very useful for a bomber.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Archangelus
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Location: Paradise City

Post by Archangelus »

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Jul 16 2012, 08:31 PM) LOL, imagine tp drops with 6 bombers ripping in, 12 AI turrets... good luck to the first responder on the scene :lol:
Cant we lock the possibility of getting AI turrets tied to game sizes?

This would prevent big games with such cheesy thingy.
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
Shizoku
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Location: Ozzy's right nut.

Post by Shizoku »

Adept wrote:QUOTE (Adept @ Jul 26 2012, 12:26 PM) With drone AI, would they really target what the pilot targets as a default? Granted with pure drone AI they would prioritise missiles, which isn't very useful for a bomber.
On the contrary, a drone shooting down possible df or hunter spikes would be quite useful.
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Adept
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Post by Adept »

Shizoku wrote:QUOTE (Shizoku @ Aug 6 2012, 06:20 AM) On the contrary, a drone shooting down possible df or hunter spikes would be quite useful.
Sort of... except it will manage to maybe shoot down one missile per volley. Personally I'd hope the AI turrets would prioritise fighters that are in range than try to shoot down dumbfires.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
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