AI Turret and more!

A place to post suggestions for new features, new bugs, and comments about the existing code.
TheAlaskan
Posts: 2256
Joined: Tue Apr 03, 2007 2:15 am
Location: Denver, CO

Post by TheAlaskan »

I don't encourage matic-empowerment ideas. This would give him retard strength
Last edited by TheAlaskan on Tue Jul 17, 2012 2:38 am, edited 1 time in total.
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

TheAlaskan wrote:QUOTE (TheAlaskan @ Jul 16 2012, 07:38 PM) I don't encourage matic-empowerment ideas. This would give him retard strength
and retard strength > old people strength
There's a new sheriff in town.
Malicious Wraith
Posts: 3170
Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

Cheese tech that has prohibitive cost.

Anyone remember Peenix faction? :lol:
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
djrbk
Posts: 2341
Joined: Tue Jul 01, 2008 5:51 am

Post by djrbk »

The AI has really -really- @#(!ty aim btw.

Just try training mode and build a bunch of enemy drones. You can cut through a pack of ten drone interceptors, ten drone fighters and ten drone scouts soooo easily.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Goetia wrote:QUOTE (Goetia @ Jul 17 2012, 12:14 AM) One my greatest worries is to properly balance the AI turrets,range nerf is an obvious nerf,but i'm most worried that the AI turrets get overpowerful
250 credits for an AC turret, 500 for SC. Rate of fire (and hence damage) half that of a normal (human operated) turret.

A cruiser with four AI turrets would have the firepower of one with two human turreters, and cost 2k more. 1k credits gets you a solo bomber with the equivalent of a single gunner, or $750 adds 50% to your one gunner.

Something like that anyway.
Last edited by Adept on Wed Jul 18, 2012 6:15 am, edited 1 time in total.
ImageImageImageImageImage
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Imago
Posts: 1440
Joined: Tue Sep 23, 2003 7:00 am
Location: Minneapolis, MN
Contact:

Post by Imago »

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Jul 16 2012, 06:31 PM) imagine tp drops with 6 bombers ripping in
ahh yes, the good ol days when people played/tested alleg
Image

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
Filippe
Posts: 34
Joined: Mon Feb 06, 2012 4:47 pm
Location: São Paulo, Brazil

Post by Filippe »

Malicious Wraith wrote:QUOTE (Malicious Wraith @ Jul 17 2012, 04:03 AM) Cheese tech that has prohibitive cost.

Anyone remember Peenix faction? :lol:
Can we plau Pheonix?
"Nothing is Impossible"
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

What did you guys think of my suggestion for half-effect AI turrets?
ImageImageImageImageImage
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

Adept wrote:QUOTE (Adept @ Jul 24 2012, 05:14 AM) What did you guys think of my suggestion for half-effect AI turrets?
Trading money-for-manpower is similar to the idea of strong SY as finishing tech, so probably has similar pros & cons.


Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.

Papsmear
Posts: 4810
Joined: Sun Jul 06, 2003 7:00 am
Location: Toronto, Canada

Post by Papsmear »

If friendly fire was on would AI turrets shoot at their own team?
How would this work in a 4 or 6 player ally game?
Image
Image
Post Reply