Allegiance Ranking System

Allegiance discussion not belonging in another forum.
BillyBishop
Posts: 476
Joined: Thu Sep 02, 2010 7:52 pm
Location: Calgary Montreal Vancouver (depending heh)

Post by BillyBishop »

Adept wrote:QUOTE (Adept @ May 18 2012, 12:59 AM) @Roy.

The commanders commanderskill should be added to the teams allegskill sum as well. That would go some way towards taking commander skill into account. Not perfect, but much better than ignoring it llike currently.

Well, figuring out a way to handle it is an open question.

Adding the command rank as well could be a reasonable starting place and see what happens from there.
vogue
Posts: 1971
Joined: Sat Mar 27, 2010 3:28 am

Post by vogue »

spideycw wrote:QUOTE (spideycw @ May 17 2012, 08:55 PM) If I ever fall that low please execute me.
Yes, my lord.
phoenix1 wrote:QUOTE (phoenix1 @ May 5 2013, 08:35 PM) Vogue is clearly #1 and commanding against him feels like commanding against Spideycw at times... though he lacks that little bit of "I don't care who's on my team or what the factions are, it's going to be a stomp anyways" that Spidey managed to pull off in his heyday.
Adept
Posts: 8660
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Location: Turku, Finland

Post by Adept »

vogue wrote:QUOTE (vogue @ May 18 2012, 08:36 PM) Yes, my lord.
Death by hot asians?
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
vogue
Posts: 1971
Joined: Sat Mar 27, 2010 3:28 am

Post by vogue »

Adept wrote:QUOTE (Adept @ May 18 2012, 01:50 PM) Death by hot asians?
Hardly a punishment befitting the crime i'd say!
phoenix1 wrote:QUOTE (phoenix1 @ May 5 2013, 08:35 PM) Vogue is clearly #1 and commanding against him feels like commanding against Spideycw at times... though he lacks that little bit of "I don't care who's on my team or what the factions are, it's going to be a stomp anyways" that Spidey managed to pull off in his heyday.
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

spideycw wrote:QUOTE (spideycw @ May 17 2012, 05:55 PM) If I ever fall that low please execute me.
no inquisitor has died of old age
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
HJ_KG
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Location: Plutocracy, USA Occupation: misanthropic anthropologist

Post by HJ_KG »

,
Last edited by HJ_KG on Mon Jul 02, 2012 11:31 am, edited 1 time in total.
unindicted co-conspirator
tigerfish
Posts: 22
Joined: Sat Oct 29, 2005 7:00 am
Location: usa

Post by tigerfish »

i didnt vote, but it says i did, damn kids :nono:
bnice
Terran
Posts: 3444
Joined: Sun Feb 20, 2005 8:00 am
Location: Ottawa

Post by Terran »

tigerfish wrote:QUOTE (tigerfish @ May 19 2012, 02:21 AM) i didnt vote, but it says i did, damn kids :nono:
lol wtf?
JimmyNighthawk wrote:QUOTE (JimmyNighthawk @ Jun 30 2013, 11:32 PM) "Bavarian Sausage Anti-Ketchup Soap"[*]
Adept
Posts: 8660
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Location: Turku, Finland

Post by Adept »

My biggest regret is that so many games never reach the system :/
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Alien51
Posts: 790
Joined: Fri Nov 02, 2007 5:28 pm
Location: Florida

Post by Alien51 »

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Feb 17 2012, 08:13 PM) Part of the reason is repeatedly being on the winning team (or vice versa) doesn't as rapidly map to your skill in Alleg as it does in other games.

Take something like Counterstrike. Both teams are on a pretty even footing every single game and the only real variable is player skill. Play 50 games of Counterstrike, and TS can tell who is good and who sucks, no problem.

In Alleg, every game also has the variable of commander matchups, game settings and faction balance on top of player skills. So intuitively it would take a lot more games for TS to arrive at a decision since the effect of these variables should be factored out.
Why not simply base rank on 'Points per Hour'? And include them fancy formulas which put a cap on it and make it grow slower the higher you go and such...
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