How would you fix Ship Yard?
This is really a good idea, but the thing about this is that this requires some code change, which with our current development team will take this change to come out in Two weeks™.Adaven wrote:QUOTE (Adaven @ Apr 9 2012, 06:00 AM) Pertaining to the issue of turrets tying up vast amounts of manpower (and being rather boring) for the 10+ minutes it takes to reach your target (20+ if Assault ship):
- Paint a green door on the side of each cap
- Change the code so that if you hit the "door" in a scout/fig/int and there's a slot open on the cap, you'll take over that turret.
- ctrl + DDD to relaunch in your original ship (5 second countdown to prevent abuse?)
So in mean time, lets stick with what with have and balance it from there.
DISCLAIMER: This is in no way a shot at our Dev team, you guys do awesome volunteer work, with very little manpower.

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SumVeritas
- Posts: 1334
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- Location: Blakus wet dreams
I haven't read any post but this one on this thread. Enough said huh¿?Alien51 wrote:QUOTE (Alien51 @ Apr 13 2012, 10:16 AM) I'm really liking the the direction this thread is taking SY.
Duckwarrior wrote:QUOTE (Duckwarrior @ Mar 8 2017, 09:38 PM) Desert eagle .50 cal from beechcraft bonanza as fly poor people over doctor son beechcraft bonanza trump beef texas ping pong boat 400k doctor son beefsteak good texas cali donald trump hilary dumocrats
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SumVeritas
- Posts: 1334
- Joined: Sun Oct 26, 2008 9:21 pm
- Location: Blakus wet dreams
DasSmiter wrote:QUOTE (DasSmiter @ Apr 13 2012, 08:04 PM) Alien51 is also a big fan of SumVeritas I hear
Duckwarrior wrote:QUOTE (Duckwarrior @ Mar 8 2017, 09:38 PM) Desert eagle .50 cal from beechcraft bonanza as fly poor people over doctor son beechcraft bonanza trump beef texas ping pong boat 400k doctor son beefsteak good texas cali donald trump hilary dumocrats
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phungus420
- Posts: 78
- Joined: Fri Oct 17, 2008 11:24 am
So if when R6 gets implementd most players think the game would be more fun if a team with a tech base gets a specific capital if they build a 20K SY:
Sup: Attack Carrier
Expo: MFrig (nerfed - no skycaps)
Tac: Corvette
Starbase: Freightor
And when a Teck base gets advanced the SY can be upgraded to get:
Heavy Class researched +
Adv Expo: Devestator
Adv Sup: Cruiser (can mount Aleph Res/ NG)
Adv Tac: Destroyer
SY -> Drydock:
Expo: Heavy Frigate (can mount Aleph Res/NG)
Sup: Super Carrier (Rip2)
Tac: Ass Ship
Am I missing something?
Sup: Attack Carrier
Expo: MFrig (nerfed - no skycaps)
Tac: Corvette
Starbase: Freightor
And when a Teck base gets advanced the SY can be upgraded to get:
Heavy Class researched +
Adv Expo: Devestator
Adv Sup: Cruiser (can mount Aleph Res/ NG)
Adv Tac: Destroyer
SY -> Drydock:
Expo: Heavy Frigate (can mount Aleph Res/NG)
Sup: Super Carrier (Rip2)
Tac: Ass Ship
Am I missing something?
Last edited by phungus420 on Thu Apr 26, 2012 6:20 pm, edited 1 time in total.
Well IMHO SY rush is OP so that building SY should depend on advTechbase
And that way you make SY as mk4 tech not equal with other techpaths.
Edit:typo
And that way you make SY as mk4 tech not equal with other techpaths.
Edit:typo
Last edited by dusanc on Thu Apr 26, 2012 11:17 am, edited 1 time in total.
- "History repeats itself for a reason" - "It's easy to cry for war when you've never experienced it" - "It's better to negotiate for 10 years then make war for 10 days" - "The strong do as they will, and the weak do as they must"


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phungus420
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If you require an advanced tech base the corresponding ships just aren't strong enough to justify the costs. An attack carrier/Frigate/Corrvette all compete in strength with Advanced Figs/Heavy Ints/Stealth Bombers. The true mk 4 looking ships are the Cruiser/Devestator/Ass Ship.DusanC wrote:QUOTE (DusanC @ Apr 26 2012, 02:42 AM) Well IMHO SY rush is OP so that building SY should depend on advTechbase
And that way you make SY as mk4 tech not equal with other techpaths.
Edit:typo
I suppose the devs could decide to make SY only buildable after an advanced tech base, if so the MFrig wouldn't need to be nerfed. In such a scenario it would look like:
SY (10K cost) only buildable with advanced base.
Adv Sup: Attack Carrier, Heavy Class -> Cruiser (can mount aleph Res, NG), Drydock -> Super Carrier (rip2)
Adv Expo: MFrig, Heavy Class -> Devestator, Drydock -> Heavy Frigate (can mount Aleph Res, NG)
Adv Tac: Corvette, Heavy Class -> Destroyer, Drydock -> Assault Ship
Rainbow: Battleship
Not much different and I can see why people would prefer it to allowing SY construction (at increased cost) with basic tech instead of advanced tech. Personally I'd be fine with either system as I think SY would actually be playable. Hell we could even tie Spec Mines and Carrier drones to SY as SY would probably be turned off in games smaller then 5v5 at the start and people would actually leave it on for larger games as SY would have a viable use without being OP.
I suppose my question is which method do people prefer (SY only with advanced Tech base, or available at increased cost with basic)? Also does anyone really have an issue with either method and not think it would be vastly supperior to the current way SY works?
Last edited by phungus420 on Thu Apr 26, 2012 6:34 pm, edited 1 time in total.





