Wiki Article On Missiles

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BillyBishop
Posts: 476
Joined: Thu Sep 02, 2010 7:52 pm
Location: Calgary Montreal Vancouver (depending heh)

Post by BillyBishop »

So the wiki needs a good article on missiles.

Can people start posting in this thread links to various posts on it, their own comments, ideas, thoughts, all that good stuff.

Basic/newbie version (what does what, how to use them, range/speed, when to use what)
Advanced/vet version (all the evil details)


Wiki Missile List Jul 2009
Cadet Missiles Dec 2010
Last edited by BillyBishop on Sat Apr 14, 2012 10:16 pm, edited 1 time in total.
BillyBishop
Posts: 476
Joined: Thu Sep 02, 2010 7:52 pm
Location: Calgary Montreal Vancouver (depending heh)

Post by BillyBishop »

This specific post for stuff latter.


{Post below}
Last edited by BillyBishop on Sat Apr 14, 2012 10:12 pm, edited 1 time in total.
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

I think most everything is well-known by now but a couple of finer points:

Missiles have a launch speed which is added to the launch vehicle's speed, then they accelerate at a set rate until their lifespan expires. This determines their range which means the launch vehicles speed is part of the range of the missile. For a target that's closing in you can fire beyond the maximum range. More importantly, if you increase your speed just prior to launch, you will increase the maximum range of the missile, greatly increasing chances of hitting at near-max-ranges.

(edit: gotta word this better)

Lock indicates the quality of the targeting mechanism. A missile with 100% lock will always lead its target perfectly as the target changes direction and speed. A missile with less than 100% lock will "fall behind" as its target moves, tracking less than perfectly to a point behind the target. If the target isn't expected to maneuver, achieving 100% lock is unnecessary.

No lock missiles move towards where the target is, NOT where the target is heading. In other words they will always fall behind when they try to track a target.

Missiles are not affected by minefields.

Probably need sections on mounting time & arming time and why you need to know the travel distance meanwhile, signature considerations, quicklaunch missiles, rockets, shooting down missiles, missile to missle collisions...
Last edited by Spunkmeyer on Sun Apr 15, 2012 4:11 am, edited 1 time in total.


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MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

Wrong area gents

please make sure this posts end up here in the future and thanks
Ssssh
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