Treasures at "normal" is where treasures at "high" should be
and "normal" should be like half that
CC14 Preview
Personally I'd like to see something like that. But not in CC because it's way beyond the remit of CC (essentially a balancing exercise based on 1.25 and DN). There have been some radical shakeups in CC but the underlying fundamentals of the game have stayed the same. Ish.DonKarnage wrote:QUOTE (DonKarnage @ Mar 23 2012, 02:34 AM) So I'm not the only one that thinks interceptors should be lightly armored, but very fast, maneuverable, and fuel efficient?
I'm trying to think of any other games out there that ever had a unit combining speed, toughness, and raw firepower.
sadly, because Don and Alien have a similar view, it's automatically bad for the game, and flames will soon follow this post.
If you think that your concept is a good one then start a new core. A guiding design principal would be a sensible thing to set out first and then start work. Maybe limit yourselves to the original 3 or 4 factions to make life easier.
Either way it's not a discussion for this forum.
I can see why the int has formed up like it is, in the larger mix of the Allegiance battlefield.
Alleg bombers are much like the Flying Fortress of WW-II. Two AC cannons put out serious firepower with good accuracy, and before mini 3 heavy ints an interceptor has to stand up to this for quite a few seconds.
So... the fast moving interceptor also has to be an armoured brick. Sadly this leaves it such a winning combination of traits that it easily ends up dominating the game. We also can't cut it's range so much that it would be left in a purely defencive role, as that would leave it unable to do offence.
Now if interceptors were defensive ships that always came with different ships for offence that could work, but this again is something for a totally different core.
I guess in theory we could have the armoured, short legged defence ship, and a light hull, high fuel load version for offence. Defence and assault versions, if you will.
Alleg bombers are much like the Flying Fortress of WW-II. Two AC cannons put out serious firepower with good accuracy, and before mini 3 heavy ints an interceptor has to stand up to this for quite a few seconds.
So... the fast moving interceptor also has to be an armoured brick. Sadly this leaves it such a winning combination of traits that it easily ends up dominating the game. We also can't cut it's range so much that it would be left in a purely defencive role, as that would leave it unable to do offence.
Now if interceptors were defensive ships that always came with different ships for offence that could work, but this again is something for a totally different core.
I guess in theory we could have the armoured, short legged defence ship, and a light hull, high fuel load version for offence. Defence and assault versions, if you will.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
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DonKarnage
- Posts: 545
- Joined: Mon Nov 01, 2010 7:18 pm
Would there be any harm in one ship tech actually unlocking 2 or more ship designs?
For example, you research interceptors, it unlocks a short range variant that's a bit sluggish but made to survive, and a long range variant with lighter hull and mass, a 15s ripcord, and better fuel efficiency.
That's just a rough idea btw, don't take it literally.
For example, you research interceptors, it unlocks a short range variant that's a bit sluggish but made to survive, and a long range variant with lighter hull and mass, a 15s ripcord, and better fuel efficiency.
That's just a rough idea btw, don't take it literally.
It is Karnage! Don Karnage! Roll the r!
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qqmwoarplox
- Posts: 1647
- Joined: Thu Feb 09, 2012 8:18 pm
life has no meaning anyways, anything you do including eat, @#(!, $#@!, study, live , breath is a waste of time.Alien51 wrote:QUOTE (Alien51 @ Mar 23 2012, 09:47 AM) Lol don't tempt me to waste my time.
Last edited by qqmwoarplox on Mon Mar 26, 2012 7:07 am, edited 1 time in total.
Reason: Don't circumvent the swear filter.
Reason: Don't circumvent the swear filter.
So you believe. Others believe differently.qqqqqq wrote:QUOTE (qqqqqq @ Mar 23 2012, 03:06 PM) life has no meaning anyways, anything you do including eat, @#(!, $#@!, study, live , breath is a waste of time.
No way to prove either way; but I'd rather live as though my life had meaning. Makes for a happier and more productive life.
Last edited by Alien51 on Mon Mar 26, 2012 7:08 am, edited 1 time in total.
Reason: Quote amended
Reason: Quote amended
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qqmwoarplox
- Posts: 1647
- Joined: Thu Feb 09, 2012 8:18 pm
You making a new core perhaps wont make you happier and wont be productiveAlien51 wrote:QUOTE (Alien51 @ Mar 23 2012, 06:28 PM) So you believe. Others believe differently.
No way to prove either way; but I'd rather live as though my life had meaning. Makes for a happier and more productive life.
but it will make us laugh really hard thus you should condemn yourself for the greater good for we're many and you're one.
Who are you anyhow? Why forum names don't match in game names is stupid.qqqqqq wrote:QUOTE (qqqqqq @ Mar 23 2012, 07:58 PM) You making a new core perhaps wont make you happier and wont be productive
but it will make us laugh really hard thus you should condemn yourself for the greater good for we're many and you're one.
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Omnia Mutantur, Nihil Interit.