+1Sheriff Metz wrote:QUOTE (Sheriff Metz @ Feb 19 2012, 06:55 AM) If we're still hammering on the whole idea of substantially hindering an ints mobility then minigun damage needs to be buffed or int hull perked, or both
and give them 0 scan range for all I care
then they'll be completely dependent on con pushes/carrier pushes but will utterly destroy anything that gets too close
which makes the most sense conceptually imo
figs should not come close to being able to stand toe-to-toe with an int - in his territory - without a significant tech advantage/carrier support, etc
but ints also shouldn't be able to boost around the map freely making *everything* his own territory
in conclusion - buff minigun damage, buff int hull, remove int sensors, nerf fuel capacity, nerf ammo capacity, buff int accel/top speed
Ints should have a maximum range to own a adjacent sector, not to go around the map.
