Some shakeup in the GA distribution is going to happen, but probably in CC15/16.
We're planning on knocking out CC14 and then doing a fairly quick release for CC15 that will give us a chance to implement some additional changes we'd had in mind for CC14 while letting us keep a quicker release schedule and observe the effects of the more radical changes in CC14.
SY will never scale easily while it's basic ships rely on costs, but we'll do the best we can. Maybe in the future we'll get a scaling variable to modulate the hp of ships with, but I doubt it will happen in 2 weeks
To hit some of your other points RB: Mini damage vs. Lt base increase is a nerf to giga (and now to dreg HE mines), and doesn't scan as a very big perk for ints in any other situation. SI specs will now not provide Giga with quite the excess of cash that they did, and we've increased the value of the other types of mines by a bit (CA still by far the weakest since you can still see rocks dissapear on minimap till R6). Dreg HE mines will probably need a decrease in con price, but we'll see how it works out after the release.
By the by if you gents out there have specific issues to bring up now is the time. Create a thread or send me a PM and I'll at least give it some consideration.

