CC14 Preview

Development area for FreeAllegiance's Community Core.
DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

Hold your code changes until R6 is out, and bring them up with PKK. If the option doesn't exist I'm not going to press PKK to add it as his load is already heavy (especially at this time).

Some shakeup in the GA distribution is going to happen, but probably in CC15/16.

We're planning on knocking out CC14 and then doing a fairly quick release for CC15 that will give us a chance to implement some additional changes we'd had in mind for CC14 while letting us keep a quicker release schedule and observe the effects of the more radical changes in CC14.

SY will never scale easily while it's basic ships rely on costs, but we'll do the best we can. Maybe in the future we'll get a scaling variable to modulate the hp of ships with, but I doubt it will happen in 2 weeks :P

To hit some of your other points RB: Mini damage vs. Lt base increase is a nerf to giga (and now to dreg HE mines), and doesn't scan as a very big perk for ints in any other situation. SI specs will now not provide Giga with quite the excess of cash that they did, and we've increased the value of the other types of mines by a bit (CA still by far the weakest since you can still see rocks dissapear on minimap till R6). Dreg HE mines will probably need a decrease in con price, but we'll see how it works out after the release.

By the by if you gents out there have specific issues to bring up now is the time. Create a thread or send me a PM and I'll at least give it some consideration.
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
Compellor
Posts: 994
Joined: Fri Jul 06, 2007 12:56 am
Location: Columbus, OH

Post by Compellor »

The only thing that scales with # of players is how many players are available to fly the ships and man your turrets. So, hypothetically speaking, if you reduced capship shields and hulls, as well as missile damage, and improved their turrets, you'd have ships that scale better with # of players. Frigates and cruisers would get a new gun that's just as good as skycap against fighters but can also damage bases. Devastators could either have the same guns as cruisers or just be covered in nerfed skyrip. You'd probably have to nerf destroyer missiles considerably and add turrets.

The downside is that any anti-ship engagement would be over very quickly, one way or the other.
Last edited by Compellor on Thu Jan 26, 2012 4:36 pm, edited 1 time in total.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
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Phalanxe
Posts: 1342
Joined: Thu Dec 25, 2008 7:41 pm
Location: Argentina

Post by Phalanxe »

hello i would like to have specs enabled when sy is enabled so we dont have stupid small games (or plain stupid in the case).
thank u very much.

there's also lots of more reasons for doing this but u guys need to think it out i won't do your job durrr
QUOTE 08/15/14 20:08:53: BabelFish (all): there are too many blacks on[/quote]
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DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

You want spec research attached to the SY on flag?
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
BillyBishop
Posts: 476
Joined: Thu Sep 02, 2010 7:52 pm
Location: Calgary Montreal Vancouver (depending heh)

Post by BillyBishop »

Until an option exists to flag games as small/normal/large (or what have you) using the sy flag to remove specs or change specs to a lesser version is interesting.
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

What else would you guys like to see attached to the SY flag, so it can be a more complete "large game" flag?


Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.

lexaal
Posts: 2612
Joined: Sun Oct 07, 2007 12:58 pm

Post by lexaal »

*facepalm* what happened to xc btw?
I have a johnson photo in my profile since 2010.
BillyBishop
Posts: 476
Joined: Thu Sep 02, 2010 7:52 pm
Location: Calgary Montreal Vancouver (depending heh)

Post by BillyBishop »

Not sure what happened to ex-core, it just seemed to stop getting played. I recall that Night was waiting for the end of the leagues before updating but haven't seen Night on much since my last break from Alleg.
Phalanxe
Posts: 1342
Joined: Thu Dec 25, 2008 7:41 pm
Location: Argentina

Post by Phalanxe »

hrmm isnt tac getting a bit cheap now? you know.. finding the tech and all doesnt really need to buy any tech since u can survive with either util2 or only hunt2...

maybe get sniper1 out of treasures?
QUOTE 08/15/14 20:08:53: BabelFish (all): there are too many blacks on[/quote]
100%
BillyBishop
Posts: 476
Joined: Thu Sep 02, 2010 7:52 pm
Location: Calgary Montreal Vancouver (depending heh)

Post by BillyBishop »

Less treasures pretty much mean more of a chance of finding mg2. :P

Besides you'd have a more dramatic impact removing utl2 from treasures, then again, screw that. :D

Could always have utl1 be unresearched and floating instead mind you. Of course that's no skin off of giga...
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