allegiance from the command line

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fuzzylunkin1

Post by fuzzylunkin1 »

I would love to get my hands on that with some python scripts... it sounds really fun!
ChaoticStorm
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Post by ChaoticStorm »

KGJV wrote:QUOTE (KGJV @ Jan 13 2012, 04:00 PM) if you know a scripting language (javascript, python, vbscript, perl, etc) you can already implement this in Allegiance...

all you need is latest R6 and configure the Pigs system. then start creating your 'Commander AI' pig (or even an 'AI Commander' one)

The pig could send feedback using the chat (something like 'no probes in sector X') and you could send command to the pig using chat too, such as PMing the pig with 'check sector X' , etc

the 'pig' can also fly and control any ship and could be used to patrol or deploy probe or scout for undiscovered part of the map, whatever.

actually, almost anything a player can do, a pig can do it too providing someone write a script to do that...

I'm actually working on embedding this scripting system directly into the server to get ride of the complexity and oddness of the current pig system. I'll update my progress within a few weeks. http://faz.codeplex.com/ is the place where this will happen, it's the main hub for anything I do now. But meanwhile R6 pigs are already working. Check the documentation here.
So your saying that possibly using this system, someone such as fufi could create ai to assist in play. Would it be possible to script these to attack enemy ships and etc?
The possibilities disturb me to say the least, if one could script and command to the extent that these ai's could be more dangerous than the average voob, I'd love to see a fufi+ai army v.s the world game... thats all i can stay.

Regardless I'm waiting on what will become of this, and nice to see work still going on with allegience. (My own personal 'thanks KGJV'+hug)
raumvogel
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Post by raumvogel »

No piggy copyright infringe intended..
ChaoticStorm wrote:QUOTE (ChaoticStorm @ Jan 13 2012, 12:05 PM) So your saying that possibly using this system, someone such as fufi could create ai to assist in play. Would it be possible to script these to attack enemy ships and etc?
The possibilities disturb me to say the least, if one could script and command to the extent that these ai's could be more dangerous than the average voob, I'd love to see a fufi+ai army v.s the world game... thats all i can stay.

Regardless I'm waiting on what will become of this, and nice to see work still going on with allegience. (My own personal 'thanks KGJV'+hug)
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fwiffo
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Post by fwiffo »

oh wow... gonna start looking into this pigs system, thx kgjv
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dusanc
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Post by dusanc »

LOL @ Clintlib
- "History repeats itself for a reason" - "It's easy to cry for war when you've never experienced it" - "It's better to negotiate for 10 years then make war for 10 days" - "The strong do as they will, and the weak do as they must"
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