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Broodwich
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Location: Raincity

Post by Broodwich »

if you want one just post a thread with "beta," "development," or something about "allegiance is dying" in it. I'm pretty sure most the authors of these posts just copy + paste their replies from a notepad and then slightly edit them. All you need to do is look at the author and that will tell you what they are going to say. Then you can skip it
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

pkk wrote:QUOTE (pkk @ Sep 14 2011, 10:29 AM) [*]Unnecessary features were removed (for example AllegSkill will be done with CSS, because of access to source code/database)
ahhhh you are removing AllegSkill as an unnecessary feature, isn't posssible with CSS.... or you will finally implement it with (Mu, Sigma) because of CSS? It could be any of them.

edit: No drama filled follow up post from me, just want to be clear is all.

Oh and thanks in andvance
Last edited by MrChaos on Sun Sep 18, 2011 10:00 am, edited 1 time in total.
Ssssh
notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

There was some code to fudge Allegskill team balance in with the current system.

A better system can be developed with CSS so we aren't using the fudge is how I read it
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

notjarvis wrote:QUOTE (notjarvis @ Sep 18 2011, 04:51 AM) There was some code to fudge Allegskill team balance in with the current system.

A better system can be developed with CSS so we aren't using the fudge is how I read it

righto the mu,sigma can now be used etc etc etc

tl;dr got it

Thanks Panda Beard
oook oook ooook
Ssssh
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

MrChaos wrote:QUOTE (MrChaos @ Sep 18 2011, 11:46 AM) ahhhh you are removing AllegSkill as an unnecessary feature, isn't posssible with CSS.... or you will finally implement it with (Mu, Sigma) because of CSS? It could be any of them.
It's all about not doing step 2 (implementing autobalance with mu/sigma into Allegiance code) before doing step 1 (getting mu/sigma into Allegiance code).

Note: It's a SVN, nothing is lost.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

QUOTE MrChaos @ Sep 18 2011, 11:46 AM)

ahhhh you are removing AllegSkill as an unnecessary feature, isn't posssible with CSS.... or you will finally implement it with (Mu, Sigma) because of CSS? It could be any of them.[/quote]
pkk wrote:QUOTE (pkk @ Sep 18 2011, 04:44 AM) It's all about not doing step 2 (implementing autobalance with mu/sigma into Allegiance code) before doing step 1 (getting mu/sigma into Allegiance code).

Note: It's a SVN, nothing is lost.

So you are removing AllegSkill until it is impossible to use with CSS?
No need to bother making in impossible to implement just don't do it and save a bunch of work. :lol:


Given your answer and PandaBeard's answer seem incompatible can I give this a try?

1. You are removing from the game for whatever reason
2. You are keeping it in the game but are changing how its implemented
3. You are keeping it in the game and are not changing a thing related to AllegSkill
4. You are removing it from the game until you can implement AllegSkill differently
5. Other


I think it is 2

Sorry to be a pest but I am just more confused then before... yes the irony is delicious

MrChaos
Last edited by MrChaos on Sun Sep 18, 2011 1:25 pm, edited 1 time in total.
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BillyBishop
Posts: 476
Joined: Thu Sep 02, 2010 7:52 pm
Location: Calgary Montreal Vancouver (depending heh)

Post by BillyBishop »

'cause someone mentioned allegskill I am required by law to say;

"AllegSkill sucks"

"Autobalance sucks"

"Allegskill & autobalance is soooooo funny that it sucks more than a hoover vacuum"

Pray continue... :)
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

MrChaos wrote:QUOTE (MrChaos @ Sep 18 2011, 03:20 PM) So you are removing AllegSkill until it is impossible to use with CSS?
No, R6 code had some experimental autobalance features, which have been removed with code review, nothing more, nothing less.

AllegSkill ranks, which we currently use, aren't effected.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

:cool:
Ssssh
Andon
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Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

Broodwich wrote:QUOTE (Broodwich @ Sep 18 2011, 03:35 AM) if you want one just post a thread with "beta," "development," or something about "allegiance is dying" in it. I'm pretty sure most the authors of these posts just copy + paste their replies from a notepad and then slightly edit them. All you need to do is look at the author and that will tell you what they are going to say. Then you can skip it
So a thread about Beta Development causing Allegiance to Die would implode the forums?
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