Funkmaster Rick wrote:QUOTE (Funkmaster Rick @ Sep 11 2011, 10:05 AM) At what point did you decide that people who can aim should not have a clear advantage over people who can't?
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Funkmaster is responding to Malicious Wraith here, not to me, just FYI, still I wish to add my 2c)
First let me say that one of the three reasons I love Allegiance is the emphasis on real skills, there are no RPG stats nor TF2 style special weapons to collect.
I really love the fact that it's taken me years to master some skills and the fact that I know I'll never be as good as some (many? most?) people is not a downside, it's a positive incentive.
However, this works only because aiming is not everything in Alleg. It never was...
There's situational awareness, there's the ability to manage your goals in a tactical environment (i.e. run and save your kb), there are even ships and tech paths which actually rely on true ninja skills...
In short, no, people who can aim should not have a clear advantage over people who can't.
A team with a good mix of skills should prevail against a team of whores.
What I see at the moment is not just a rise in whoring, it's a loss and decline in importance of other skills, newbies being initiated to quake in space and to top it off, core changes being made which can serve to perpetuate these trends.
Now I retire to patiently await the responses from people whose job it is to misunderstand what others meticulously phrase.