KGJV wrote:QUOTE (KGJV @ May 28 2011, 09:43 AM) ...
This is where your closed organisation FAIL. You assume that because your discussed it with your fellow ZLs then everyone is aware of what needs to be done and the people will act.
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I wasn't aware of that multi-mon bug or that it was considered blocking R6 release.
I'm not the only one.
Why ? because I don't read every posts every day.
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The facts speak for themselves. Devs can't read your mind.
Kage, I don't expect you to read every post on the forum. Lord knows I don't.
But developers ARE expected to read the TRAC so they know what outstanding issues exist in the code. It's the best way for devs to get an idea of what they want to work on next. The multi-monitor bug was listed there for 7 months with no fix. I'm glad we got the ball rolling now.
The ZLs did not discuss the technical issues surrounding bugs. Most ZLs aren't coders, so it's useless to discuss that behind doors or in front of them.
What ZLs *DID* discuss is how to generate interest and incentive in fixing the outstanding issues. We came up with a plan to get developers interested in developing again. You may not agree with the plan, but this topic is evidence that the strategy worked. Everyone can follow progress on the development of Allegiance in the dev zone on these forums.
fishbone wrote:QUOTE (fishbone @ May 28 2011, 09:21 PM) ...I'd like to offer a solution. Incorporate as many fixes as you can in R6 - forget the ones that you cannot incorporate. Nothing is a "SHOW -STOPPER"...
Fishbone that may sound good on the surface, but it is not in practice. If there's a bug that prevents someone from playing, they will not play. You may only have 1 monitor, but the guy next door has two. If we can fix that bug it will increase our player count because they will be able to play. The biggest show-stopper we have had is the lack of incentive for developers to work on the code. Thankfully there is now a newfound interest in doing this. Unfortunately it had to come with a lot of sour grapes, but at the end of the day it seems like it will be worth it.
Thanks everyone for the feedback. I'm surprised that kindling interest in the code's problems has had a negative impact on some of you. I hope that once the problems are fixed and R6 is in our hands we will be too busy having fun with the new features to remember why we hated the idea of a bug bounty in the first place.
--TE