yeah i really should just do that, pretty dumb that they don't
might need to figure out something for seekers as well down the line, either just get rid of them or give them some unique advantage to set them apart from qfs/dfs, as it is right now there's not much reason to use seekers at all over either of the other two missiles. i buffed the @#(! out of sup though, and i don't want to continue perking them when it's not needed
XC04
remove seekers from scouts imo.
phoenix1 wrote:QUOTE (phoenix1 @ May 5 2013, 08:35 PM) Vogue is clearly #1 and commanding against him feels like commanding against Spideycw at times... though he lacks that little bit of "I don't care who's on my team or what the factions are, it's going to be a stomp anyways" that Spidey managed to pull off in his heyday.
Seekers should be moved to a tower that only scouts can deploy
Last edited by DasSmiter on Wed Apr 06, 2011 9:40 am, edited 1 time in total.



Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
-
JimmyNighthawk
- Posts: 1370
- Joined: Mon Jul 07, 2003 7:00 am
- Location: Lebe hinter dem Mond.
-
Clay_Pigeon
- Posts: 3211
- Joined: Tue Mar 29, 2005 8:00 am
- Location: my pod
The only real problem with seekers is they take forever to lock, and the locking cone doesn't seem to be that large. Take a look at sidewinders from EoR. EoR sidewinders maybe pack more punch than you need for seekers, but they had a super wide locking cone, decent locking time, and good turning.NightRychune wrote:QUOTE (NightRychune @ Apr 6 2011, 01:06 AM) might need to figure out something for seekers as well down the line, either just get rid of them or give them some unique advantage to set them apart from qfs/dfs, as it is right now there's not much reason to use seekers at all over either of the other two missiles. i buffed the @#(! out of sup though, and i don't want to continue perking them when it's not needed
Dumbfires vs QFs vs Seekers can be a tradeoff
1) DFs - packs huge punch, fast locking, but poor tracking - Wins by kicking you in the teeth when you're sitting still.
2) QFs - packs small punch, fast locking, but narrow lock cone and modest tracking - wins by spam
3) Seekers - packs modest punch (current damage should be ok), moderate lock time (maybe a little faster than current), but large locking cone and good manuverability - wins by scoring a hit where other missiles would miss.

"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
In testing yesterday a single Ic pw2 mini3 heavy in with standard ammo load can kill a giga ls3 hull2 cruiser with no gunners Towers seem to shred lg shield very effectively too, maybe too effectively.
A group of heavy ints I am cool with dying to. But 1 only seemed a pretty poor investment in money
A group of heavy ints I am cool with dying to. But 1 only seemed a pretty poor investment in money

