XC04

From the Dark Nebula, a new star is born.
NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

yeah i really should just do that, pretty dumb that they don't

might need to figure out something for seekers as well down the line, either just get rid of them or give them some unique advantage to set them apart from qfs/dfs, as it is right now there's not much reason to use seekers at all over either of the other two missiles. i buffed the @#(! out of sup though, and i don't want to continue perking them when it's not needed
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

i know bitches been hatin on qfs forever, but they were better than seekers before the perk
js qf1>seeker2
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Perk them and lock them to scouts only. There you found a home for seekers.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
vogue
Posts: 1971
Joined: Sat Mar 27, 2010 3:28 am

Post by vogue »

remove seekers from scouts imo.
phoenix1 wrote:QUOTE (phoenix1 @ May 5 2013, 08:35 PM) Vogue is clearly #1 and commanding against him feels like commanding against Spideycw at times... though he lacks that little bit of "I don't care who's on my team or what the factions are, it's going to be a stomp anyways" that Spidey managed to pull off in his heyday.
Shizoku
Posts: 5816
Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.

Post by Shizoku »

Make all seekers dual fire?
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DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

Seekers should be moved to a tower that only scouts can deploy
Last edited by DasSmiter on Wed Apr 06, 2011 9:40 am, edited 1 time in total.
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
JimmyNighthawk
Posts: 1370
Joined: Mon Jul 07, 2003 7:00 am
Location: Lebe hinter dem Mond.

Post by JimmyNighthawk »

"-- Scout and Seeker are as fine as they are."
Beschenkt die Starken!
Schröpft die Schwachen,
und die Armen schlagt ans Kreuz!

Wir hängen nicht am Leben,
doch an einem Traum!
Clay_Pigeon
Posts: 3211
Joined: Tue Mar 29, 2005 8:00 am
Location: my pod

Post by Clay_Pigeon »

NightRychune wrote:QUOTE (NightRychune @ Apr 6 2011, 01:06 AM) might need to figure out something for seekers as well down the line, either just get rid of them or give them some unique advantage to set them apart from qfs/dfs, as it is right now there's not much reason to use seekers at all over either of the other two missiles. i buffed the @#(! out of sup though, and i don't want to continue perking them when it's not needed
The only real problem with seekers is they take forever to lock, and the locking cone doesn't seem to be that large. Take a look at sidewinders from EoR. EoR sidewinders maybe pack more punch than you need for seekers, but they had a super wide locking cone, decent locking time, and good turning.

Dumbfires vs QFs vs Seekers can be a tradeoff

1) DFs - packs huge punch, fast locking, but poor tracking - Wins by kicking you in the teeth when you're sitting still.
2) QFs - packs small punch, fast locking, but narrow lock cone and modest tracking - wins by spam
3) Seekers - packs modest punch (current damage should be ok), moderate lock time (maybe a little faster than current), but large locking cone and good manuverability - wins by scoring a hit where other missiles would miss.
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"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
Vortrog
Posts: 1902
Joined: Tue May 03, 2005 7:00 am
Location: Sunshine Coast, QLD, Australia

Post by Vortrog »

In testing yesterday a single Ic pw2 mini3 heavy in with standard ammo load can kill a giga ls3 hull2 cruiser with no gunners Towers seem to shred lg shield very effectively too, maybe too effectively.
A group of heavy ints I am cool with dying to. But 1 only seemed a pretty poor investment in money
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Icky
Posts: 1436
Joined: Sat Jan 21, 2006 8:00 am

Post by Icky »

What was the int's KB?
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
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