XT vs MEC

Tactical advice, How-to, Post-mortem, etc.
NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

Nightstream (Belters) vs. Vogue (Iron Coalition), 1.25 starting, 1.0 total, Iron

-XT sends opening op con right, plants on the inside right choke
-MEC builds opening op con left center, next to XT's home
-XT builds first TP inside right, next to our home, on a U rock
-MEC attempts to rush XT's home, but my prox thins their numbers significantly, and several fighters finish the remaining figs
-XT rushes miners with figs, does not kill any
-XT's expansion builds
-XT's economy kicks into gear, and we mine unharassed
-XT continues to skirmish with miners in figs, but doesn't get any kills before our ints are up
-MEC builds a teleport on a U rock next to their home, right next to XT's expansion
-MEC mounts a light miner offense, does not kill any miners
-XT launches another outpost, which is pushed and planted against resistance on the left inside choke, granting us map control
-XT's adv exp comes up, heavy ints begin
-XT buys a sup con, which is build forward on the right side right next to MEC's home
-MEC attempts to push an outpost to our expansion with basic ints against our heavy ints in a bold move, and their outpost is destroyed
-XT decides to perform a demonstration of a proper outpost push, deploying Outpost 329 to MEC's home
-MEC defends valiantly, throwing themselves on 329's spears
-XT's interceptors run out of ammunition, and I decide to pull the outpost
-Kills were 79-73 in XT's favor before the outpost push, afterwards they were around 160-75
-I note that our outpost con, with a 41 KB and 18 kills, has top kills for our team (beating Weedman who has 17)
-Advanced constructors come online, and 329 is sent back into MEC's home against their freshly minted heavy interceptors
-Outpost 329 builds with 18 kills and a 41 kb
-XT captures MEC's garrison
-XT buys adv sup with excess money, and deploys hull 2 and QF3 for heavy interceptors
-XT deploys another outpost to MEC's expansion
-XT's outpost builds with a sliver of hull as
-XT engages deathmatch mode, slaughtering the MEC upstarts
-XT deploys Mini2 and then Mini3 as we continue to utterly destroy MEC's interceptors with liberal use of combat nans
-XT captures MEC's expansion shortly after mini3 is deployed
-I finish the game with top kills as commander
Dome
Posts: 4306
Joined: Fri Sep 08, 2006 7:44 am
Location: Portland, OR

Post by Dome »


gg mec. hilariously fun.
Shizoku
Posts: 5816
Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.

Post by Shizoku »

So many assists, fml. Between prox scouts on red doors stealing my kills and outpost 329 stealing my kills I just could not catch a break. FRUSTRATION!

GG though! I haven't played a 20v20 in quite some time. Thanks for the game MEC.
Last edited by Shizoku on Sun Mar 27, 2011 8:39 pm, edited 1 time in total.
Image
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

Awesome game, some amazingly epic moments on both sides.

MEC's opening miner D, that thing had 0% hull!
vogue
Posts: 1971
Joined: Sat Mar 27, 2010 3:28 am

Post by vogue »

OUTPOST 329, NEVER FORGET.

GG, had some fun moments in there for me like when I ordered my team to constantly ram your op con till our heavies came up!
phoenix1 wrote:QUOTE (phoenix1 @ May 5 2013, 08:35 PM) Vogue is clearly #1 and commanding against him feels like commanding against Spideycw at times... though he lacks that little bit of "I don't care who's on my team or what the factions are, it's going to be a stomp anyways" that Spidey managed to pull off in his heyday.
SaiSoma
Posts: 1222
Joined: Sat Jul 30, 2005 7:00 am
Location: AL
Contact:

Post by SaiSoma »

NightRychune wrote:QUOTE (NightRychune @ Mar 27 2011, 03:27 PM) -I finish the game with top kills as commander
yes, but the op con had you there for a while. better watch out for those ops, they'll beat you if you aren't careful ;) .
RealPandemonium
Posts: 649
Joined: Sat Sep 20, 2008 7:32 am
Location: NY

Post by RealPandemonium »

Psychosis wrote:QUOTE (Psychosis @ Mar 27 2011, 04:54 PM) Awesome game, some amazingly epic moments on both sides.

MEC's opening miner D, that thing had 0% hull!
you jelly
Image IMO
Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

I give you the only constructor to have more kills than myself.

http://www.youtube.com/user/f150xlt05?feat...u/2/0IMHJu5W7JQ

The glorious Outpost329

http://www.youtube.com/user/f150xlt05?feat...u/1/Wv6-LbP_OWI
Last edited by Weedman on Sun Mar 27, 2011 11:42 pm, edited 1 time in total.
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Shizoku
Posts: 5816
Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.

Post by Shizoku »

:salute:
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Jyppa
Posts: 462
Joined: Sun Nov 16, 2008 10:12 pm

Post by Jyppa »

:salute:
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