XC03

From the Dark Nebula, a new star is born.
Alien51
Posts: 790
Joined: Fri Nov 02, 2007 5:28 pm
Location: Florida

Post by Alien51 »

NightRychune wrote:QUOTE (NightRychune @ Mar 9 2011, 11:46 AM) it's a pretty terrible idea actually for many reasons already outlined.

it is a change that would rely entirely on the incompetence of the other team in order to have any potency, which is poor design
If everything is balanced, then every tactic and strategy relies on the incompetence of the other team in order to have potency.
__________________________________________________________________________
Image
Image
NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

as long as their is potential for teams to adapt counterplay techniques, no.

The most basic level of that is manifested in allegiance in terms of probing and counterprobing. With the elimination of beacon and RP superprobes, every faction and pretty much every tech path has an equal ability to remove the other team's ability to see what they're doing, and is really the cornerstone of allegiance gameplay.

now, I am only going to tell you this once: you have a history of posting poorly considered ideas and have never been able to prove that you have a good idea of what you're talking about or why any of your idiotic notions will make the game better. if you so choose to spout your idiotic drivel here, you will be swiftly crushed by my tyrannical heel
Barrager
Posts: 341
Joined: Mon Dec 22, 2003 8:00 am
Location: Boston, Ma

Post by Barrager »

Hi Night,

I realize you just gave Shields a buff, but I want to through something out there, perhaps give small and medium shields a higher resistance to very light damage class. I feel that the highest impact this would have would be any tech going against Expansion. Although I have been gone for 4 years and I'm unsure about the changes that have been made in the meantime, I have notices that interceptors are the win all for most commanders. I've yet to enter a game where Tactical is used as a primary tech, and Supremacy although is being used it I've only seen it effective when used with the Belters faction.

This change doesn't have to be drastic but I feel it might bring EMP cannon back into play as a legitmate technology if say you were fending off fighters with SM shield 2 or 3. Since EMP cannon has an explosive round I feel it wouldn't through off Aim and with only a few people with one equipped it would easily mitigate any advantage a fig might gain from it.

As it is a small shield in allegiance is like wrapping your fig in bubble wrap when you are up a against ints.
Image
NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

Yeah, figs and SFs are definitely a bit too frail compared to ints given their lower maneuverability, and I'm definitely not really happy with the design of SFs at all. Belter SFs work extremely well compared to all the others, which just get breathed on and explode, while the only thing they can kill in a reasonable amount of time is an undefended miner and are almost completely helpless against anything else that gets remotely close.

Sup is significantly better now than it was, but I think it's a little bit below where I'd like it to be. I'm gonna be making some slight adjustments in the next version to tune up their durability a bit and improve their handling by a small amount, I don't mind that they're sluggish and don't maneuver as well as ints, but they may be a bit too sluggish. I'll also most likely make some tweaks to AC turrets, probably reduce the dispersion on them so turreted bombers have a larger effective killzone. AC turrets at max range now are completely useless - killing a probe at range is almost impossible.

EMP cannon also has the same exact projectile speed as miniguns (with a longer lifetime for greater range) so aiming with it and a combination of miniguns isn't ever an issue.
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Had some very enjoyable games vs you last night Vir on XC.

Just posting here to bring up what we talked about regarding Nan 2
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Archangelus
Posts: 2376
Joined: Sat Mar 31, 2007 7:36 pm
Location: Paradise City

Post by Archangelus »

Viru, do you intend to change qf´s?

Since you are planning into mixing figs a bit, to pull them over up and get close to ints, wouldnt be better to do something with qfs also?
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
Heyoka
Posts: 864
Joined: Mon Aug 09, 2010 5:06 am
Location: Cottonwood, AZ

Post by Heyoka »

I dunno. QFs seem perfectly fine if you actually research them.
DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

NightRychune wrote:QUOTE (NightRychune @ Mar 9 2011, 11:00 AM) The most basic level of that is manifested in allegiance in terms of probing and counterprobing. With the elimination of beacon and RP superprobes, every faction and pretty much every tech path has an equal ability to remove the other team's ability to see what they're doing, and is really the cornerstone of allegiance gameplay
*cough* pulse probes *cough*
ImageImageImage
Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

Just a thought, but have you considered perking small shield? I mean durability (I know you already did the sig). As a type of armor, shields suck because everything is 1.0 against them, and it feels like shields don't really protect against damage aside from the occasional ram. If you wanted to perk SFs and fighters you may look at small shield... maybe regen time?
Image
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

wow, you are stupid
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Post Reply