XC03
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NightRychune
- Posts: 3065
- Joined: Tue Feb 17, 2004 8:00 am
Make a powerup that lets you pod a player of your choosing when you get it!
ryjamsan wrote:QUOTE (ryjamsan @ Mar 1 2011, 07:07 PM) Spidey let it go, I have reformed MW and taken him under my wing:)
phoenix1 wrote:QUOTE (phoenix1 @ Nov 16 2014, 05:12 PM) I'll make sure to never make you a commander again
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Archangelus
- Posts: 2376
- Joined: Sat Mar 31, 2007 7:36 pm
- Location: Paradise City
I liked the idea of removing power ups. It would turn the game very interesting.
Also did I see it wrong, or figs DO have a lower sig, since small shieds have a lower sig?
If so viru, can you give some insight of why?
Also wouldnt reducing the shields signature provide some advantage to tac? Or do you plan at adjusting such things later on?
Sorry if Im talking nonsense, I just cant remember all the XC02 changes from head.
Also did I see it wrong, or figs DO have a lower sig, since small shieds have a lower sig?
If so viru, can you give some insight of why?
Also wouldnt reducing the shields signature provide some advantage to tac? Or do you plan at adjusting such things later on?
Sorry if Im talking nonsense, I just cant remember all the XC02 changes from head.
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
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NightRychune
- Posts: 3065
- Joined: Tue Feb 17, 2004 8:00 am
Indeed - I made that adjustment to reduce the penalty applied to all stealth fighters for keeping shields mounted.
It's a very, very minor enough change for fighters (150 sig with dumbfires/shields up, obviously higher with other missiles) that it shouldn't change much for them. Small shield upgrades are also *slightly* more relevant for stealth fighters.
It's a very, very minor enough change for fighters (150 sig with dumbfires/shields up, obviously higher with other missiles) that it shouldn't change much for them. Small shield upgrades are also *slightly* more relevant for stealth fighters.
Um TTs get SMP missiles...so $1 mini htts? Push an op and give you whole team TTs, even if you have htts. Profit.
(Give tts small shields instead of med and/or make it $100 or something)
(Give tts small shields instead of med and/or make it $100 or something)
Last edited by TheDevil on Wed Feb 23, 2011 6:46 pm, edited 1 time in total.

How TheDevil reads
QUOTE Troop Transports are now usable. I've reduced their speed and increased their signature to match that of bomber's with a $750 per unit cost. They also mount 1 EMP missile per rack. OMG [/quote]
QUOTE Troop Transports are now usable. I've reduced their speed and increased their signature to match that of bomber's with a $750 per unit cost. They also mount 1 EMP missile per rack. OMG [/quote]
Last edited by HSharp on Wed Feb 23, 2011 5:38 pm, edited 1 time in total.
Hmm didnt read that wall text...just read the changes in the core. My bad
(P.s. Do add that in the
(P.s. Do add that in the
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TurkeyXIII
- Posts: 1460
- Joined: Thu Dec 06, 2007 3:18 am
- Location: Melbourne, Aus
So TTs have the same stats as bombers. They cost an extra $250 per ship, but have you changed the research cost? If not, they'll cost $2500 less to research than bombers, and you'll need to lose 10 of them before the costs equal out.
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]




