The Starcraft analogy was aimed at unit to unit combat.
But the building differences could be implemented as well using build times, con stats, and etc.
The balance pattern is slightly similar but what matters are the units' function in relation to opposing units. In that aspect Starcraft and C&C are entirely different.
What are the most important balance issues in the core?
Ints would become the "tanks" of Allegiance... Lets try to move Ints closer to being interceptors.Mastametz wrote:QUOTE (Mastametz @ Jan 31 2011, 01:59 PM) How about we double an interceptor's fuel consumption and buff minigun damage
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So the unit to unit combat was at what you were going for.. oh boy.Alien51 wrote:QUOTE (Alien51 @ Jan 31 2011, 06:48 PM) The Starcraft analogy was aimed at unit to unit combat.
But the building differences could be implemented as well using build times, con stats, and etc.
The balance pattern is slightly similar but what matters are the units' function in relation to opposing units. In that aspect Starcraft and C&C are entirely different.
So you say they're completely different? Because StarCraft Heavily uses RPS and C&C didn't follow it so closely?
What's the definition of interceptor?" a fast maneuverable fighter plane "Alien51 wrote:QUOTE (Alien51 @ Jan 31 2011, 07:01 PM) Ints would become the "tanks" of Allegiance... Lets try to move Ints closer to being interceptors.
What's the definition of Fighter? "Fighters are small, fast, and maneuverable"
SO you're trying to make fighters the "tanks" of alleg but failing to realise that both craft are meant to be light.
TL:DR? You're contradicting yourself a little here. Just because in your head, "interceptor" means a fragile thing which shoves off its load and runs away again (which is really what a fighter does currently, abiet slowly) doesn't mean it should be.
Last edited by Dorjan on Mon Jan 31, 2011 8:18 pm, edited 1 time in total.
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?


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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.
Except the big about dorjan being jelly, that's just spidey's ego.


If you want to make interceptors a shorter range ship (which I think they should be, more dependent on carrier support or a base) they would need to be buffed in a dogfighting sense; A similarly teched fighter should not ever have any chance of beating an int in a straight-up 1v1.
There's a new sheriff in town.
Oh I agree, I've said many times (or at least once on the forum) that if alleg supported it, I would opt for ints to have superior firepower, less hull, more speed and less fuel. Meaning they would go faster, dodge better, shoot @#(! dead faster, but run out of steam faster too.Mastametz wrote:QUOTE (Mastametz @ Jan 31 2011, 08:25 PM) If you want to make interceptors a shorter range ship (which I think they should be, more dependent on carrier support or a base) they would need to be buffed in a dogfighting sense; A similarly teched fighter should not ever have any chance of beating an int in a straight-up 1v1.
The trouble with that is again the attack on miners, how fast / much fuel is right to change so much of the interceptor?
I decided to relive the days gone by in my new blog.
---
Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?


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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.
Except the big about dorjan being jelly, that's just spidey's ego.


You are probably correct; good point. However, unfortunately, due to the limitations of the core engine - unless i am mistaken, correct me - it is not possible to make ints a shorter range ship unless you mess up their booster (i.e. ridiculously small bottles requiring a reload like every 10sec)Mastametz wrote:QUOTE (Mastametz @ Jan 31 2011, 12:25 PM) If you want to make interceptors a shorter range ship (which I think they should be, more dependent on carrier support or a base) they would need to be buffed in a dogfighting sense; A similarly teched fighter should not ever have any chance of beating an int in a straight-up 1v1.
I'm not sure i want that..
QUOTE TurkeyXIII@ACE (all): when I realised how close I was I panicked and sprayed everywhere[/quote]