Retroboost

Development area for FreeAllegiance's Community Core.
voobscout
Posts: 94
Joined: Sun Sep 02, 2007 4:46 pm
Location: Church of Voobology

Post by voobscout »

Dear CC dev team,

May i interest you in the idea of making retroboost really awesome?

Since no one is using it anyways (except a few dedicated voobs like me) would you please consider making it powerful enough to insta-stop and accelerate a scout in reverse direction, so that scouts would have a better chance of fighting ints/figs etc?

I move to motion to have hvy boost alike accel and thrust, even for shorter periods of time? Think about it... it could add a dimension to our gameplay, without compromising the balance, comms with scout hoae teams would actually be buying it... it might be fun, besides it'll give the ints an added incentive to stay smart/sharp....

just airing the idea, let's have some pros and cons, shall we?
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Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Voobah, did you miss it when it was perked so it already goes not to eleven but twelve and a half? Retroboost is very, very effective now.

But even I forget to pick it up these days :doh:
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Before continue posting, read the old threads:
Retro Booster (March 2010)
Retro Booster (Feb 2009)

Last retro booster change was in CC_05:
http://www.freeallegiance.org/FAW/index.ph...nity_Core#CC_05
Last edited by pkk on Fri Nov 26, 2010 8:42 pm, edited 1 time in total.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Jimen
Posts: 1146
Joined: Mon Aug 31, 2009 10:39 pm
Location: Boston-ish

Post by Jimen »

voobscout wrote:QUOTE (voobscout @ Nov 26 2010, 03:08 PM) so that scouts would have a better chance of fighting ints/figs etc?
lol
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voobscout
Posts: 94
Joined: Sun Sep 02, 2007 4:46 pm
Location: Church of Voobology

Post by voobscout »

pkk wrote:QUOTE (pkk @ Nov 26 2010, 09:40 PM) Before continue posting, read the old threads:
Retro Booster (March 2010)
Retro Booster (Feb 2009)

Last retro booster change was in CC_05:
http://www.freeallegiance.org/FAW/index.ph...nity_Core#CC_05

i actually read the threads (thanks for the links) and checked out the diff log, i still would like to see retroboost become much more powerful, to the point of providing hvy boost alike stats for reverse direction on scouts.

My main argument is this: Perk it to the point when it'll actually need to be nerfed, this will accomplish a very important task imho, we'll see if it's worth buying.

There's no reason to start 'scouts are not dogfighters' debate, since even a rix hvy scout will get podded by a hvy int, given both pilots are of the same skill level.

the awesomeness of retroboost lies in fighting not DMing things that outgun a scout.
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RealPandemonium
Posts: 649
Joined: Sat Sep 20, 2008 7:32 am
Location: NY

Post by RealPandemonium »

voobscout wrote:QUOTE (voobscout @ Nov 28 2010, 02:37 PM) the awesomeness of retroboost lies in fighting not DMing things that outgun a scout.
what?
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Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
Heyoka
Posts: 864
Joined: Mon Aug 09, 2010 5:06 am
Location: Cottonwood, AZ

Post by Heyoka »

voobscout wrote:QUOTE (voobscout @ Nov 26 2010, 03:08 PM) please consider making it powerful enough to insta-stop and accelerate a scout in reverse direction
You do realize that if you insta-stop and go into reverse while your inertia is moving in a forward direction at 150m/s, you would most likely die and your ship would most likely explode.

It's the same effect as hitting an asteroid at 150m/s.

If hitting an asteroid at full thrust kills a scout, then so should a booster that insta-stops a scout.

Same exact principles in action.

Use the scout for scouting, aleph proxing, door camping, nanning, and probing.

The scout should NOT be viable against figs or ints (even though they are, you just have to do it right.), it is a scout.

If I had anything I wanted to add to the scouts...more speed in the FORWARD direction, I want the $#@!ers to be fast as @#(!. :D
pbhead
Posts: 119
Joined: Sat Jul 24, 2010 4:13 am

Post by pbhead »

Inertial. Dampeners.

Never leave spacedock without them.
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Heyoka
Posts: 864
Joined: Mon Aug 09, 2010 5:06 am
Location: Cottonwood, AZ

Post by Heyoka »

Sure, make one of those to put in the cloak slot as a requirement for the super reverse boost 3000 and I'm satisfied.

Otherwise it's horse @#(!.
Clay_Pigeon
Posts: 3211
Joined: Tue Mar 29, 2005 8:00 am
Location: my pod

Post by Clay_Pigeon »

If you retroboost into a rock, you go back in time.
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"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
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