jbansk wrote:QUOTE (jbansk @ Oct 20 2010, 03:05 PM) I'm not "calling anyone out".
Your contribution is indeed a contribution as is many others who have done so much and received little or no recognition for their efforts. Our past or present contributions mean nothing in this post. This post is to declare the current state of Allegiance and challenge anyone to demonstrate otherwise.
Once the problem is identified to the satisfaction of those who can make change (you), then the methods to correct the problem can be established and executed. Otherwise it'll be business as usual and we can pretend those numbers on the servers are lies.
I dont disagree with your overall sentiment, I doubt anyone else here really does. Allegiance playerbase is on a Decline, but not as large as most people think. Anyone who has been her 4+ years(this is not a stab at people for how long they have been here, before that starts) has seen allegiance with a lot smaller playerbase. I originally rejoined Allegiance back in 05 from a weird free MMO site, I actually had NO idea the game had a forum until about 9 months later, just due to the fact that it wasnt advertised anywhere I had noticed.
When I joined the forum and such we had a playerbase of around 400 if that. SteelFury had just been reborn and the top squad was XT. The playerbase in 08 jumped astronomically, to nearly 4 times the state it was in when I joined. A lot of new faces came about and a lot stayed, some of the old vets died off and some of the newbies did.
The problem literally has been identified a million times, allegiance is a 10 year old game with dependancies on a near redundant system. While this allows "almost" anyone to play, it hinders our competitive-ness with newer more sparkley games. Couple this with the fact that the gamer playerbase is completely different now, most warriors being FPS shooter addicts, the game is going to struggle.
Allegiance just does not have the resources to make it a game that sustains large numbers of players for large amounts of time, unless some millionaire comes along wtith a kind heart and hires a dev team to completely rewrite the engine then it never will. Its just like any other "Indie style" game out there that has a hardcore playerbase and a steady slow stream of new players.
In short, too many of the newer generation players joined when FAO hit its peak of players in all of its time(note i said FAO, not FZ or AZ) and now because allegiance is slowly settling back to the way it was, think the game is dying due to our number decrease. The only difference between now and 2005 is that Allegiance has a lot more people with knowledge and time who are willing to fight back.