Icky wrote:QUOTE (Icky @ Sep 5 2010, 08:04 AM) I wasn't going to chime in here because I have been so inactive recently, but:
How long will it take all you voobs to realize that exp is NOT over powered - it is played more because it is more FUN. Mini has the worst damage mod against util hull of the 3 main techpaths' weapons. Ints are meant to be ship-to-ship fighters.
If ints kill your miners, it is because you suck.
If ints kill your cons, it is because you suck.
If ints camp your bases for a bomb run, (surprise surprise) it's because you $#@!ing suck.
Don't touch PPs. An int can carry ONE $#@!ING PP without losing either fuel or ammo. That means he has ONE SHOT to see something for about 3 seconds. This is not OP. Also, ints carrying PPs mean they are more likely to lose them and give them to the other team, which will $#@! up HTT runs. It's a tradeoff and it is balanced.
Don't touch boost. I cannot believe this even came up, but I CAN believe Adept agrees with it

In order for an int to get boost2/boost3, he has to pod someone that has it, have the presence of mind to pick it up if it does indeed drop (which isn't 100% of the time), swap out his old booster, and fly home without dying. If you pod him he loses it. If he changes ships, he loses it.
Cry me a $#@!ing river about the boost. Next you will be saying that KB is unfair because it makes people that are better than you do more damage.
$#@! off, don't touch exp. The sig nerf was PERFECT. If ints can kill all your miners now, you either don't have probes or don't have sufficient miner d. Ints are easy as hell to see coming. If they boost you can see them across the whole sector. IF you see 3 boosting ints heading to your miner sector, get those bitches out of there. If you don't see those ints, you deserve to lose.
I repeat: Cry me a river because you suck.