So I installed and built the sources. Got AllLobby and AllSrv running, the server connects to the lobby fine and the client connects to the lobby fine. I have all the server entries in the 1.1 key, I have a cores.txt file properly formatted in the artwork. Allegiance connects to lobby fine, however I don't see the server when I click on Create Game. Just a blank list as if no servers are connected.
This is the R6 branch, and the system is Win 7 64-bit. Just wanted to see if somebody has run into this before.
Create game not showing server attached to the lobby
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Spunkmeyer
- Posts: 2013
- Joined: Fri Jun 27, 2003 7:00 am
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Spunkmeyer wrote:QUOTE (Spunkmeyer @ Oct 15 2010, 12:51 PM) So I installed and built the sources. Got AllLobby and AllSrv running, the server connects to the lobby fine and the client connects to the lobby fine. I have all the server entries in the 1.1 key, I have a cores.txt file properly formatted in the artwork. Allegiance connects to lobby fine, however I don't see the server when I click on Create Game. Just a blank list as if no servers are connected.
This is the R6 branch, and the system is Win 7 64-bit. Just wanted to see if somebody has run into this before.
I think there is a cfg file in your server directory (or there needs to be) allsrv.ini. That should have info in it about what cores your server can use.
Edit: There may be some issues with the cfg files I talk about here as well. http://www.freeallegiance.org/FAW/index.ph...obby_and_server
Last edited by Xynth on Fri Oct 15, 2010 7:15 pm, edited 1 time in total.
Xynth@PK


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Spunkmeyer
- Posts: 2013
- Joined: Fri Jun 27, 2003 7:00 am
- Location: Contact me regarding: CC, Slayer and AllegWiki.
Thanks Xynth, that was it.Xynth wrote:QUOTE (Xynth @ Oct 15 2010, 02:13 PM) I think there is a cfg file in your server directory (or there needs to be) allsrv.ini. That should have info in it about what cores your server can use.
For others as reference:
http://trac.alleg.net/attachment/ticket/192/allsrv.ini
That wasn't enough though, because looks like imago then added an appweb section to the file, and if it's missing (like in the example) doAGCInfo() in fsmission.cpp will crash - just did an early return and that got me into the game.
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