If you're really interested in messing with how orders work Tribes 2 has pretty much implemented what most of the people in this thread have discussed.
You can send orders to specific ppl/groups of ppl/no-one-in-particular to do whatever at where ever and they can accept/decline and report that it's finished.
The game has a list of orders and they stay up until marked complete.
I have never seen anyone one who plays Tribes 2 uses the command system
I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
+1 on bottom info bar not being helpful. The only time I look at it is to see if the guy going into the aleph before me gets podded.
Quit clickin sectors jackass...
I agree. Das' idea is interesting, but also a bit complicated, and might not be used. In any case, I think letting the commander type whatever they want into some sort of permanently visible panel would be good, rather than just "attack" "defend" and "go to" orders and the like. That way the commander could leave information and standing orders visible to the whole team up there. Perhaps this could be combined with the more complex scheme Das is proposing but I think the simpler option would be better, and would be more frequently used if both were available. Splitting up chat by wing is also not always going to be useful, and in general the whole thing strikes me as overly-complicated and perhaps a bit inflexible. Something more, as Edmond put it, "freeform," would just be all-around better.
... I'm also thinking maybe I should have created a separate thread with that suggestion.
... I'm also thinking maybe I should have created a separate thread with that suggestion.
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French_Touch
- Posts: 154
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- Location: France -> BC, Canada
Girlyboy, great idea !girlyboy wrote:QUOTE (girlyboy @ Aug 31 2010, 01:58 PM) This raises another interesting point -- sector names.
How about going into the maps and changing the names of sectors to be something more intuitive? Develop some sort of system for it so that you can tell approximately where a sector is just from its name? For example, something like a chess-board -- sectors with names with a letter and a number component, the letters indicating order horizontally left to right, the numbers -- vertically bottom to top. Doesn't have to be something very precise -- even if it just gives you a rough idea of where the sector is, in many cases, it'd be enough. Nor do the names have to be boring -- for example, perhaps they could still have names, with just the first letter of the name being determined by location, and then a number after it. Alpha-3, Betelgeuse-1, Barsoom-2, etc., etc. Even without taking the time to figure out EXACTLY where on the grid a sector will be, you know if your commander is asking you to go to sector Zoro-2 you need to start looking at the right of the map, and probably mid-low.
+1 !
We already use mid-low or up-left, I think we can find something better than Tauceti or Gala... actually, we almost never write the proper name of the sectors during a game.
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Clay_Pigeon
- Posts: 3211
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Solution: Remove the feature until it can be more fully developed?jbansk wrote:QUOTE (jbansk @ Aug 31 2010, 01:44 PM) I fear we'll be dealing with a year of this before it's "fixed".

"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
Was just playin' beta, and tried the blinky thing again. Unfortunately only like two other people showed up on Beta so far, and then left, so I couldn't really test how useful it is to a team. But I hate it slightly less. It doesn't really get in the way that much, and I guess you can use it as a quick reference for the team or something. I dunno. >_> I still feel it isn't all that useful.
Last edited by Makida on Wed Sep 01, 2010 3:05 pm, edited 1 time in total.
It is technically Grav's idea. I'm surprised he hasn't shown up to defend it.girlyboy wrote:QUOTE (girlyboy @ Sep 1 2010, 10:04 AM) Was just playin' beta, and tried the blinky thing again. Unfortunately only like two other people showed up on Beta so far, and then left, so I couldn't really test how useful it is to a team. But I hate it slightly less. It doesn't really get in the way that much, and I guess you can use it as a quick reference for the team or something. I dunno. >_> I still feel it isn't all that useful.
Xynth@PK



