Aaron Moore wrote:QUOTE (Aaron Moore @ Sep 1 2010, 12:44 AM) That's one way to do it. Another, possibly more flexible way would be to modify the client/server to record the additional stats (as has been done before)
This would open up the posibility to record more things such as time flown, rounds/missiles fired, rounds/missiles hit, damage taken, damage given, kills, ejects per ship and/or from ship/weapon like Datamine did for his research.
If we did it this way, we may not have to wait for CSS either...
We would need to create a mapping table to associate all the different ship hull ids with a ship type (IC lt. Int, Int, Hvy Int, Dreg lt. Int, etc... => INT) for each of the supported cores (limited perhaps to CC 10)
This table would need an interface to allow it to be maintained if a new faction or ship was added (i.e. OH or the Lxy Patroller)
Regards,
Aaron
Yup, if you limited it to a certain few cores it could work, dunno how Craig/Datamine did what he did and I dunno if any of his code was actually sent to Dogbones or anyone else. Could try contacting Orbus Gameworks and see if they have it lying around