Player Profiles & Achievements

A place to post suggestions for new features, new bugs, and comments about the existing code.
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Aaron Moore wrote:QUOTE (Aaron Moore @ Sep 1 2010, 12:44 AM) That's one way to do it. Another, possibly more flexible way would be to modify the client/server to record the additional stats (as has been done before)

This would open up the posibility to record more things such as time flown, rounds/missiles fired, rounds/missiles hit, damage taken, damage given, kills, ejects per ship and/or from ship/weapon like Datamine did for his research.
If we did it this way, we may not have to wait for CSS either...

We would need to create a mapping table to associate all the different ship hull ids with a ship type (IC lt. Int, Int, Hvy Int, Dreg lt. Int, etc... => INT) for each of the supported cores (limited perhaps to CC 10)
This table would need an interface to allow it to be maintained if a new faction or ship was added (i.e. OH or the Lxy Patroller)

Regards,

Aaron
Yup, if you limited it to a certain few cores it could work, dunno how Craig/Datamine did what he did and I dunno if any of his code was actually sent to Dogbones or anyone else. Could try contacting Orbus Gameworks and see if they have it lying around :P
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yiggz
Posts: 179
Joined: Sat May 10, 2008 8:50 am
Location: Moon of Kahazarri-IX

Post by yiggz »

Is this do able on css now?
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