My first few weeks

Allegiance discussion not belonging in another forum.
DoomKnight
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Post by DoomKnight »

Moto wrote:QUOTE (Moto @ Aug 3 2010, 12:25 PM) Yeah, much of it was helpful. Although as a beginner, the last ship I want to fly is a scout. I understand they have a vital role and all, but honestly they are the least fun to fly at least from my perspective. Actually, I think I have acquired an unhealthy hatred of them.
Just shooting my opinion here, but scouts can be the MOST fun of all the ships. First off, fun is a relative term, so what may be fun for you may not be fun for others.

It took me awhile to appreciate the scout when I first joined allegiance, so I do know what you're talking about. You want to jump in a ship and go Rambo style, guns a-blazing. But there-in lies the problem, as a newbie (no disrespect intended) we, the community, know that you will have a hard time learning how to fly. Flying in a straight line is hard enough, but add in advanced maneuver things like strafing, rolls, loops, shooting, firing missles, chaffs, probes, prox mines, and boosting-- hard becomes near impossible.

Most of the community stresses that newbies should learn to fly scouts before anything else. Here is my beliefs as to why: While you are experimenting with trying to roll, turn and fly where you want to go, you as a scout have a huge scan range (the best in the game of all ship types). The community expects you to fly circles in space as you're learning, you are also being a watchful eye in your area of space passively. For this aspect alone, your team and commanders will appreciate you that much more. I can't tell you you how many times I've heard players in-game state if that newbie wasn't in a scout and eyeballed my (bomber, heavy troop transport, miner) we could have ______! All of the rolls and turns that fighters and interceptors can do, scouts can do. The 1 thing that the scout lacks (generally speaking, not all factions' scouts) is boosting. You want to shoot straight, do it in a scout! You want to fly a loop around our home station, do it in a scout! You want to re-map your keyboard flight controls in real-time, do it in a scout!

Scouts are the most versatile ships in allegiance! You want to go from offense to defense? switch out your gat-1 with nanite-1 and repair our miner or friendly interceptor who just saved your neck out there! No other ship (except in the belter faction) can do that! You are a mobile repair unit. People love friendly nanites! People despise enemy nanites! On any given short term mission what is the biggest target? The nanite! The nanite is the scout that has a nanite 1 or 2 equipped and is keeping the mission's true target alive, whether it be an incoming enemy bomber or enemy miner on its way to dock. how many times during a game do you hear the voice chats "Attack Nanites!" or "Defend Scouts!"?

Scouts can be that Rambo style ship you want to fly in, once you know how to use them properly and have the proper equipment in cargo. For example, give fwiffo a scout full of dumbfire missles and chances are, you have 1 dead miner.
Fwiffo is a known and celebrated miner hunter. His ship of choice is the trusted scout. Mid-late games (some of them), Advanced and Heavy Scouts become available. Some of these ships are deadly especially in the hands of people willing to fly them. Two good examples are the Technoflux Heavy Scout which employs 3 gun mounts (Same amount of gun turrets available to Heavy Interceptors) and has a shield AND light-booster. The 2nd example is The Rixian Unity Heavy Scout which employs a gun that has an incredible range.

Finally, scouts are excellent utility ships. They can deploy those prox mines on alephs or when your being chased. Scouts can deploy probes which help find enemies. Late games, the scout class deploys teleport probes for coordinated attacks! (TP1 and TP2)

I consider myself to be a utility pilot most times. I'm usually in a scout. Hell, some games I play nothing but a scout. But again, fun is relative.


QUOTE Oh yeah, exactly what I wanted. Maybe include ways to contact them?[/quote]

You can contact any other allegiance member via the forum. If you look up at the top of the website, in your first blue horizontal bar, click My Controls. It leads to another site where you can Compose New Message.
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DarkWhisper
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Post by DarkWhisper »

+1 to Omni Wraith. Well said. I applaud you.
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Tannar
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Post by Tannar »

Omni Wraith wrote:QUOTE (Omni Wraith @ Aug 4 2010, 01:56 AM) You can contact any other allegiance member via the forum. If you look up at the top of the website, in your first blue horizontal bar, click My Controls. It leads to another site where you can Compose New Message.
I think you need at least 10 posts to do that...
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aem
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Post by aem »

I have had plans in place for the F1 rewrite for a long time, but have been too busy unfortunately. It should only contain information that someone might need to figure out real fast in the middle of a game. So if someone doesn't know how to do a needed task they can quickly find a page on it with quick, basic steps on what they need to do. It should also contain the list of abbreviations and other similar reference lists for looking up stuff in-game.

The plan has been to figure out the menu structure, set some standards to follow, and set it up on the Wiki so that everyone can contribute to it. Then the pages on the Wiki would be put in-game.

Training missions aren't hard to do, but I am one of only a couple people here who have messed around with them. We put together the last training mission on nanning. The rest Microsoft did and haven't been updated since. Someone with some free time should take a look at the training mission code and see if they can put some new ones together. I will work on training missions again, but probably not for a long time and not until after progress is made on F1.
Last edited by aem on Wed Aug 04, 2010 3:24 am, edited 1 time in total.
Clay_Pigeon
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Post by Clay_Pigeon »

How much work would it take to just make F1 access the wiki instead of accessing a static file?
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aem
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Post by aem »

Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Aug 3 2010, 11:50 PM) How much work would it take to just make F1 access the wiki instead of accessing a static file?
It definitely wouldn't be worth the effort. It might not be so hard for F1 to access a hosted file, rather than a file on the local PC. But reading anything directly from the Wiki would be far more effort than it is worth.

It really shouldn't take much effort to put everything in place on the Wiki which would allow everyone the ability to work on the content. I just haven't gotten around to it and now is not a good time either. Maybe in a week or two I can try to get this done. And getting the Wiki content coded and on AU shouldn't take so much work. Most of the work will be in actually writing a lot of new content. We would mostly be starting from scratch.
Jimen
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Post by Jimen »

His questions seem pretty legit, you dumb babies, and mirror my own experiences - including a lot of things I typically forget to bring up. For example, his wiki woes. There's very little in the wiki about certain basic game mechanics, and good luck finding the info you want on the forums without waiting 3 months for the next Cadet session. What am I talking about, you ask?

http://www.freeallegiance.org/FAW/index.ph...pcord&go=Go

Look at that useless results list. When a clueless newbie searches for "ripcord", he would ideally like to know what can be ripcorded TO, how ripcording WORKS, what he can and cannot do while ripcording, what does and does not interrupt ripcording, how ripcording works when there's more than one rip receiver in the target sector, and how to select a target under the new R6 system that allows you to bypass the rip priority thing. Maybe he'd like to know what ships can ripcord and how long each one takes, though that seems redundant since all that info's in the Academy already. And, what's more, I know all that info EXISTS and has been COMPILED. But he gets none of that when he searches, because it's in a hidden forum instead of on the wiki. Instead he gets a list of various core versions.

What other kind of critical things are missing?

http://www.freeallegiance.org/FAW/index.ph...cloak&go=Go
Same @#(!ty results.

http://www.freeallegiance.org/FAW/index.php/Missile
Gives a simple, outdated, and largely useless listing of missiles copied straight from ICE, with no explanation of how missiles work.

http://www.freeallegiance.org/FAW/index.ph...hrust&go=Go
A far cry from the detailed ship piloting info available in Cadet, and although there's one slightly relevant result, it dates to about a week ago.

Now, this all is not nearly as bad as it used to be, thanks mainly to juckto putting much of Cadet II on the wiki, so that there's FINALLY some info on the wiki for stuff like:
http://www.freeallegiance.org/FAW/index.ph...h=tp2&go=Go and
http://www.freeallegiance.org/FAW/index.ph...=galv&go=Go
(although for some reason the relevant results are rarely near the top of the search results where they should be)
Last edited by Jimen on Wed Aug 04, 2010 3:11 pm, edited 1 time in total.
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Shautsky
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Post by Shautsky »

Jimen wrote:QUOTE (Jimen @ Aug 4 2010, 08:10 AM) His questions seem pretty legit, you dumb babies, and mirror my own experiences - including a lot of things I typically forget to bring up. For example, his wiki woes. There's very little in the wiki about certain basic game mechanics, and good luck finding the info you want on the forums without waiting 3 months for the next Cadet session. What am I talking about, you ask?

http://www.freeallegiance.org/FAW/index.ph...pcord&go=Go

Look at that useless results list. When a clueless newbie searches for "ripcord", he would ideally like to know what can be ripcorded TO, how ripcording WORKS, what he can and cannot do while ripcording, what does and does not interrupt ripcording, how ripcording works when there's more than one rip receiver in the target sector, and how to select a target under the new R6 system that allows you to bypass the rip priority thing. Maybe he'd like to know what ships can ripcord and how long each one takes, though that seems redundant since all that info's in the Academy already. And, what's more, I know all that info EXISTS and has been COMPILED. But he gets none of that when he searches, because it's in a hidden forum instead of on the wiki. Instead he gets a list of various core versions.
From the search results, the top hit is "Rip Cord Mechanics" under Page Title Search section. http://www.freeallegiance.org/FAW/index.ph...pcord_Mechanics

Seems you did not research the search results carefully.



EDIT: Removed negative comments.

Jimen, if you want to actually help others as your constantly bragging about..How about YOU update the Wiki page for ripcording? That way you can personally put the information into the wiki page that you feel is missing.
Last edited by Shautsky on Wed Aug 04, 2010 3:32 pm, edited 1 time in total.
notjarvis
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Post by notjarvis »

Shautsky wrote:QUOTE (Shautsky @ Aug 4 2010, 04:29 PM) From the search results, the top hit is "Rip Cord Mechanics" under Page Title Search section. http://www.freeallegiance.org/FAW/index.ph...pcord_Mechanics

Seems you did not research the search results carefully.
:lol:

To be fair to jimen - that wasn't the top search result at the time He posted.

I just moved over the Ripcord page I had been working on (but forgot about until Jimen's prod).
Last edited by notjarvis on Wed Aug 04, 2010 3:31 pm, edited 1 time in total.
Shautsky
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Joined: Sun Feb 01, 2009 10:48 pm

Post by Shautsky »

Lol Jarvis.
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