fwiffo wrote:QUOTE (fwiffo @ Jul 30 2010, 11:36 AM) no pls dont. there's a vast difference between teaching someone how to map controls and how to kill a miner with a scout. having students with such differences in skills in one session will make it very very boring for some and very very confusing for others.
I don't know how CDT is ran now, but when I took it, this would not (and was not) the case. Learning material (whether how to kill a miner in a scout or understanding Shakespeare) is best done when it is a self-ran process (see Constructivism for more info). In CDT (when I took it), you had general material available for reading and you took whatever time you had to practice by playing the game. There were rarely ever actual events (I think we had one total) and the instructors helped you out with whatever YOU asked about, related to game material or not. It was really centered on the students interests with a curriculum there to provide the structure for those that didn't have specific interests or needed the guidance.
This meant that, while each student was learning, the material being learned was at multiple skill levels and individualized instruction was taking place. There were lessons on dropping prox while approaching aleph at high speed, using retro booster while I was learning what the word "drop" meant. It all flowed very well.
Again, I cannot comment on how CDT is run now, but the learner centered constructivist approach seemed to work very well in our class.












