notjarvis wrote:QUOTE (notjarvis @ Jul 22 2010, 02:36 PM) Nope I said it would make ACS more difficult IMO. there is already a large dropout rate in ACS as it's the most difficult training course we run (and rightly so).
And in-game help, advice, and teaching for CDTs/AFS can and should be done now by instructors flying in-game (I know fwiffo and others do excellent work in this regard )
No-one is stopping you giving advice and feedback to ACS comm's and CDT's Night. If they had any sense they would welcome such advice.
FIFY - p1 agreed with you.The other posters in that thread disagreed.
1 (or 2 if you include p1) people cannot make such a program work in My opinion. They would need to be flying day and night to see all the cadets in-game, and with the lack of enthusiasm from others, I asked for a proper proposal from p1 and we'd consider it in there.
Hrmm, perhaps the all-star league isn't so bad after all.
Veterans-only Saturday 3pm EST games! Mumble and rank 15+ required for entry.
Last edited by cashto on Thu Jul 22, 2010 7:59 pm, edited 1 time in total.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
It's worth contacting them at least so see if it's feasible. Also, when a game is released that includes integration they do a press release about it so that's also an avenue to get some exposure.
It's worth contacting them at least so see if it's feasible. Also, when a game is released that includes integration they do a press release about it so that's also an avenue to get some exposure.
So does mumble. Technically it would be not impossible to integrate voice into Allegiance.
The issue is legal - the Licence Microsoft Released Allegiance with will mean any code written into the client becomes Microsoft's property. this means if we include Teamspeak's or Mumble's SDK in the allegiance Source code - they would technically become microsoft's property.
Edit:
Kumquat wrote:QUOTE (Kumquat @ Jul 22 2010, 07:55 PM) You are one of the cancers killing the game.
Quoted for my profile. Thank's kummy! I ain't had anything decent to put in there for ages.
Last edited by notjarvis on Thu Jul 22, 2010 8:07 pm, edited 1 time in total.
notjarvis wrote:QUOTE (notjarvis @ Jul 22 2010, 01:36 PM) 1 (or 2 if you include p1) people cannot make such a program work in My opinion. They would need to be flying day and night to see all the cadets in-game, and with the lack of enthusiasm from others, I asked for a proper proposal from p1 and we'd consider it in there.
The point was not to do everything and act like the EYE OF SAURON WHO SEES EVERY COMMANDER AND CADET, that notion is preposterous and I laugh at you for perceiving it that way. The point was to delegate to ACS students and teach them to micromanage, starting on a small scale, which isn't really done now at all, synergize the training programs AND provide a means to obtain feedback and provide guidance for cadets without needing to directly involve instructors in individual instruction.
notjarvis wrote:QUOTE (notjarvis @ Jul 22 2010, 03:36 PM) Nope I said it would make ACS more difficult IMO. there is already a large dropout rate in ACS as it's the most difficult training course we run (and rightly so).
And in-game help, advice, and teaching for CDTs/AFS can and should be done now by instructors flying in-game (I know fwiffo and others do excellent work in this regard )
No-one is stopping you giving advice and feedback to ACS comm's and CDT's Night. If they had any sense they would welcome such advice.
FIFY - p1 agreed with you.The other posters in that thread disagreed.
1 (or 2 if you include p1) people cannot make such a program work in My opinion. They would need to be flying day and night to see all the cadets in-game, and with the lack of enthusiasm from others, I asked for a proper proposal from p1 and we'd consider it in there.
ACS isn't difficult, the material isn't any harder than Cadet I's - it's the same @#(!, you just read a bunch of threads about stuff you already knew, then spam a bunch of posts so the instructors think you're paying attention. ACS's dropout rate is because it's GRUELING, requiring people to comm and log SEVERAL GAMES PER WEEK for THE ENTIRE LENGTH OF THE COURSE. It turns commanding from a "new way of playing the game" into a $#@!ing job, and if something crops up IRL to stop you from playing for a couple of weeks or you just need to take a break of commanding because you're sick of the $#@!ers who join your team, you get kicked out - which is why the dropout rate's so high. Can't play for a month? You're a "dropout" now! Viru's idea sounds nice because it might actually give ACS a fun factor beyond "playing dozens and dozens of games with absolutely no instruction whatsoever, then maybe sometimes an instructor might give you some feedback on what it looks like you might possibly have done wrong based on your own log told from your own perspective".
As for newbie mentoring, every time I try to teach a # something it turns out that they're just a fake noob. Again, community problems.
Last edited by Jimen on Thu Jul 22, 2010 8:23 pm, edited 1 time in total.
Wait a second. If you think giving feedback to other players on their performance is such a terrible drudgery, then WHY IN THE FLYING $#@! ARE YOU TRAINING LEAD?? That isn't rhetorical, either - seriously, wtf? Were you brought on to TRAIN people or just rewrite the $#@!ing textbooks for the nth time?
Last edited by Jimen on Thu Jul 22, 2010 8:30 pm, edited 1 time in total.
Jimen wrote:QUOTE (Jimen @ Jul 22 2010, 09:29 PM) Wait a second. If you think giving feedback to other players on their performance is such a terrible drudgery, then WHY IN THE FLYING $#@! ARE YOU TRAINING LEAD?? That isn't rhetorical, either - seriously, wtf? Were you brought on to TRAIN people or just rewrite the $#@!ing textbooks for the nth time?
Nope I'm just responding to the contradiction of you complaining about how gruelling Comming and Logging several games a week is, yet then in the next breath saying writing more where you evaluate people adds some mythical "Fun Factor".