We should not let...
this.HSharp wrote:QUOTE (HSharp @ Jul 21 2010, 05:41 PM) If you want more people playing Alleg then you need to play Alleg more. Get more vets on and you will see more people playing and staying.
and we must be more kind to newbs and teach them whenever we can, it's not too hard to group with a newb to do a certain job.
AS is good and if we make a better AB system it will be more fun I think. Or just pick players, it is fun on its own.


<Gandalf> RT are the gentlemen of this game
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Duckwarrior
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This has been going around in circles for a decade. Every suggestion has been made a thousand times & the discussion usually ends with the above statement.
So maybe if we sent people around to people's houses and made them play, rather than making changes which would in turn make them want to play, we would be on to a winner.
So maybe if we sent people around to people's houses and made them play, rather than making changes which would in turn make them want to play, we would be on to a winner.
Last edited by Duckwarrior on Wed Jul 21, 2010 3:08 pm, edited 1 time in total.
Those who make peaceful revolution impossible, will make violent revolution inevitable. John F. Kennedy.
Duckwarrior wrote:QUOTE (Duckwarrior @ Jul 21 2010, 10:07 AM) So maybe if we sent people around to people's houses and made them play, rather than making changes which would in turn make them want to play, we would be on to a winner.
This really shows the issue. We are all here playing. I know I felt all of the things mentioned in this thread. The intimidation from the abrasive vets, the being overwhelmed and frustrated because I didn't know what to do. However, I realized what this game was and recognized its potential so I became a permanent player. I think it just takes a certain type of person and we are all that type of person which is what makes our community what it is. Unfortunately that means we have to have tons of people try this to get a couple that fit.
Xynth@PK


Well this is a productive thread.
Edit: Beaten by ducky.
Edit: Beaten by ducky.
Last edited by Cadillac on Wed Jul 21, 2010 3:24 pm, edited 1 time in total.
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
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OTDT_Hunter
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I do agree with Romo that we need to have some sort of form to fill out if they uninstall. It will give us a better idea of what the main reasons are. Also just telling the vets to come back and play isn't really going to get anywhere. The reasons they left are still there (otherwise they would come back already).
I know one big reasons some of the vets that won't come back is the stacking. I try to tell them that its not as bad as it used to be. I also understand that having uneven comms is a big problem aswell. I also hate it when this happens. I think the biggest issue when this happens is that the lower end comm usually won't listen to players that are more knowledgeable and so alot of those players will either wait till next game or join the other side.
I hope we stop making the same mistake we do evertime this dicussion comes up. We talk about it for awhile and then nothing gets done.
I know one big reasons some of the vets that won't come back is the stacking. I try to tell them that its not as bad as it used to be. I also understand that having uneven comms is a big problem aswell. I also hate it when this happens. I think the biggest issue when this happens is that the lower end comm usually won't listen to players that are more knowledgeable and so alot of those players will either wait till next game or join the other side.
I hope we stop making the same mistake we do evertime this dicussion comes up. We talk about it for awhile and then nothing gets done.
Last edited by OTDT_Hunter on Wed Jul 21, 2010 3:27 pm, edited 1 time in total.
Truth is.....notjarvis wrote:QUOTE (notjarvis @ Jul 21 2010, 09:33 AM) My point there was - the reason many people quote for the long time between games is because games are so long people need to recover afterwards.
I wasn't however saying that we should reduce games, I was saying we should return the length of games to what they were, as I felt that (at least it appears to me) that the length of games was increasing year on year.
IMO the majority of even-ish fun games should last 30 minutes to an hour or so. But I find far too many recently last 2-3 hours which is just untenable for a PUG game on a regular basis for a lot of people.
I agree with everything else you say Romeo![]()
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That being said....."my experience" with games as of late has been that they are quite short, due to commander/team imbalances. The only truly "long game" Ive played in was the one I com'd recently. All others have been under an hour, often under 20 mins and by resign. So I'm looking for more of the longer games I guess....
I also feel long games can be very beneficial for new players, allowing them the large amounts of extra time to learn the ebbs and flows of allegiance. They also need more time to adjust to the speed of the game, or rather, the acceleration speed of the gameplay, like say....when a bomb run occurs without much warning or an HTT hitting your Tac. Newbs have to "think" about where they are going, whereas good vets just "instinctively" start doing what needs to be done. So what takes you literally 1 second to react to, takes them 5, 10 seconds or more to react to.
Im not saying 3 hours games all the time either, but 60-90 mins is where I prefer games to be. "Then" the 10-20 min layovers between games doesn't hurt so much. But a 15 minute game followed by a 15 min layover, time after time, is brutal.
I could also just be hitting the server at just the wrong times and not getting in on those 2-3 hr games.
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DarkWhisper
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I agree with Solamnus. When a vet teams up with a newbie, the newbie has a WAY better chance of not screwing up. But the problem is that too many new players often try to play hero and takes a fig to take on the whole entire other team. I think that one thing that would help is to teach the newbies to always listen to the more experience players, and the vets to not tell the newbie to go do something stupid, like telling him to attack a miner in [insert name of sector] when it's actually a camped aleph.
Last edited by DarkWhisper on Wed Jul 21, 2010 3:49 pm, edited 1 time in total.



#1 Autodraw after a longer period of stack?Hellsyng wrote:QUOTE (Hellsyng @ Jul 21 2010, 05:39 PM) In order to shorten game we wouuld have to fix the problem of unbalanced teams (Commander or AS), otherwise as said above it is usually just another quick resign for the team that was stacked against.
#2 dependant on stack: damage/hull/speed reduction.
#3 forced (working) autobalance
#4 It works good as it is now?
choose one.
I have a johnson photo in my profile since 2010.
