Aleph Res

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spideycw
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Post by spideycw »

Well as some of you may know not long back Kage finally fixed the code so a One-sided Aleph Res could be implanted. Any thoughts on this? Overpowered? Best idea ever? You don't care because bombers suck?

Let us know!
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Dome
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Post by Dome »

A one-sided aleph res going opposite sector would be overpowered... but a one-sided aleph res effecting the sector it was launched from would be interesting. However, I don't know why you wouldn't want the other side res'd as well.
Last edited by Dome on Tue Jul 06, 2010 7:37 pm, edited 1 time in total.
Youngmoose
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Post by Youngmoose »

Would it be possible to make just res 2 or 3 one sided? Using a one sided res 3 to break a turtle would be a good endgame option IMO. Make it expensive though.
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Xeretov
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Post by Xeretov »

Youngmoose wrote:QUOTE (Youngmoose @ Jul 6 2010, 03:43 PM) Would it be possible to make just res 2 or 3 one sided?
Yes. Also possible to create a separate missile entirely that has a different price.

So you'd still have res 1/2/3 but you could also get one sided res 1/2/3 or whatever was decided. Agreed with the cost.
notjarvis
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Post by notjarvis »

I'd be tempted to have an expensive One sided Res to break camps in turtling teams etc.

Perhaps have you research Res2/starbase first to delay it being used to earlyin game.

To stopit being too overpowered, my gut says the range needs to be less than normal Aleph res's, so teams can retreat, and still be close enough to defend against the run if they are switched on (otherwise it becomes a win button).
Makida
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Post by Makida »

Here's a question -- is it possible to make a 2-sided res that has *different ranges* on the opposite sides? So, say, it has a range of 2k on the opposite side, but only 1k on yours.
cashto
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Post by cashto »

I'd like to try it and see. I'm usually for anything that adds variety. Heavy bombers are pretty useless investment right now, and I'm getting bored of tp2 figbees as sup's major game-ending tech.

If they turn out to be OP we can nerf their range / damage / cost until they are not.
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Koln
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Post by Koln »

A one-sided HoD would be just too much fun (and OP too).

A more practical opinion, a one-sided res with a short range (say, 700m-1k) wouldn't be OP at all but still would clear a prox camp and let your team get in without dying trapped in the mines. The enemy would retreat and be camping again in no time, but prox (and some towers) may be gone. If it had versions with different ranges, i'm with notj that it should be less than normal res.

However it's not like normal res is so usefull against most ending techs. Yes, it clears the aleph but most techs can get back to the camp faster than the hvy bbr can get to the aleph (given same level of res and tech, say lt ints against res1, ints against res2, hvys against res3 for an example).
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Xeretov
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Post by Xeretov »

girlyboy wrote:QUOTE (girlyboy @ Jul 6 2010, 04:21 PM) is it possible to make a 2-sided res that has *different ranges* on the opposite sides? So, say, it has a range of 2k on the opposite side, but only 1k on yours.
I've thought of this before, but aside from the code change I don't think its worth doing because of this:
Koln wrote:QUOTE (Koln @ Jul 6 2010, 06:02 PM) most techs can get back to the camp faster than the hvy bbr can get to the aleph
Even if the range was half what it was on the receiving end, the camp would be in place by the time the bomber got back and through, or at least close enough it wouldn't matter. The best you'd accomplish is to clear the prox and you might as well just use the full on one sided version and make it short range if thats your intended use.
Vortrog
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Post by Vortrog »

An expensive opposite side aleph res would be a good addition to allow a superior economy (thus a better team) clear a home camp and help end the game. It worked for the US in the Pacific war. You should research a heavy bomber called the 'Enola Gay' to launch it for historical relevance.
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