RealPandemonium wrote:QUOTE (RealPandemonium @ Dec 22 2009, 06:08 PM) In the loadout screen, the ship's textures were normal. When I tried turning Auto Mipmap on while still in the loadout screen, the ship turned black, same as when I use the regular client, and remained black when I toggled it off again.
When I launch, the game crashes. ("The Microsoft® Allegiance Game has stopped working.")
Edit: The loadout screen ship also turns black when I adjust Max Texture Size.
Not really resolved, but at least you can play now with a certain set of settings -- did I get that right?
Or do we simply leave it as that and consider the Intel 945 "not fully supported because too old, but usable with the right configuration"?
Well, I can't launch using the 511 build. The report I gave was from the loadout screen only.
The current R5 exe has the lighting problems constantly, but I can play; it is a minor hindrance, at least in my experience.
I just want to make it clear that the 511 build would not allow me to launch under any circumstances without crashing.
IMO
Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
doofus wrote:QUOTE (doofus @ Dec 28 2009, 07:08 AM) Check to see if D3DCAPS2_CANAUTOGENMIPMAP is set. If not, set the Levels parameter to 1 in the call to CreateTexture. Could also call GetLevelCount() after the texture has been created to make sure the number of levels (mips) created matched the number requested. (Note, if Levels is zero, it'll attempt to generate as many mip levels as it can).
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this
These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
Not sure if this is the right place to post this but I just tested the beta and the problem appears to be fixed. When I first entered the loadout screen the ship model was black but after I launched both flying and loadout had normal colors.
Last edited by RealPandemonium on Sun Jun 06, 2010 5:17 am, edited 1 time in total.
IMO
Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
RealPandemonium wrote:QUOTE (RealPandemonium @ Jun 6 2010, 01:16 AM) Not sure if this is the right place to post this but I just tested the beta and the problem appears to be fixed. When I first entered the loadout screen the ship model was black but after I launched both flying and loadout had normal colors.
After testing the latest build today, the problem was present.
IMO
Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.