faction: arch angels MK-II

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
barricuda
Posts: 299
Joined: Wed Jul 14, 2004 7:00 am
Location: Los Angeles

Post by barricuda »

Life is hell...after surviving injuries that should have killed me I'm bak atr aleg and once more I m ready to push my faction. Yes the modles textures and. All are scraped but I can whip up more...but I need help. I need someone to assist with texture/skining models and someone who wants to help in milkshape with hitboxed and whatnot...any takerz? I'm sure a quick search will turn up my previous efforts....yeah to much goin on in em...
the universe is a big place...you will not be missed.
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barricuda
Posts: 299
Joined: Wed Jul 14, 2004 7:00 am
Location: Los Angeles

Post by barricuda »

ok any one brave nuff to try there texture/skin hand on this Ripcord?

included in .OBJ / .3DS / wings in zip file ( chances are you will be able to import one of em )
www.timelinetowing.com/rip.zip




pics below





Last edited by barricuda on Tue Jun 15, 2010 7:26 am, edited 1 time in total.
the universe is a big place...you will not be missed.
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( ;..;) <---and one bunny to rule them all...
(")_(")
IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

Isn't that a little excessive?
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
barricuda
Posts: 299
Joined: Wed Jul 14, 2004 7:00 am
Location: Los Angeles

Post by barricuda »

Alleg was built for @#(! comps...with todays systems I thought I could get away with better grade of base models as there will be only 1 or 2 per sector....its the ships we need to keep simple due to numbers in system, no? Someone correct me if wrong and ill dumb it down more
the universe is a big place...you will not be missed.
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( ;..;) <---and one bunny to rule them all...
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TheDevil
Posts: 771
Joined: Mon Dec 22, 2008 8:04 pm
Location: London, UK

Post by TheDevil »

i have been going thru some tutorials on texturing and what not...but sadly no internet (using my phone right now) so once my internet is back up i will help u out..(but dont expect too much from me i still a newb at it lol :P )
Image
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

I suspect IB was commenting more on style than on computational load.
barricuda
Posts: 299
Joined: Wed Jul 14, 2004 7:00 am
Location: Los Angeles

Post by barricuda »

well my goal is a break from the norm and ideally a rip is nothing more than an advanced communications array capable of reviving massive bits of data and transmuting this somehow into mater. so in effect its a giant signal receiver/transmitter...i thought this looked the part of a device capable of sending and receiving such signals from sectors away and transmitting it into mater.

and i thought it looked wickedly cool....but if its to much i can dumb it down...what do u all think?
the universe is a big place...you will not be missed.
(\__/)
( ;..;) <---and one bunny to rule them all...
(")_(")
EdDaalleg
Posts: 500
Joined: Mon Apr 21, 2008 10:38 pm

Post by EdDaalleg »

IB_ wrote:QUOTE (IB_ @ Jun 15 2010, 03:31 AM) Isn't that a little excessive?
Needs more spikes cowbell.
Image

Image
barricuda
Posts: 299
Joined: Wed Jul 14, 2004 7:00 am
Location: Los Angeles

Post by barricuda »

my basic INT...im thinkin its missin somthing or just to plain, maby that the lack of skin but im not sure yet


the universe is a big place...you will not be missed.
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Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

If it were somehow possible to texture them so they look exactly like the pics you post barri, that would be wicked awesome. Not really any need for more textures. Elegant and simple.
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die! Image
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