Rank Discussion

Catch-all for all development not having a specific forum.
jgbaxter
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Post by jgbaxter »

Wasp wrote:QUOTE (Wasp @ Nov 24 2006, 08:24 PM) No, I'm not willing to grant the basic assumption "a skilled player will win more often". This would only be true in a 1 vs 1 game. To apply that logic to this game is ridiculous. And if you want this thread locked, ask someone to lock it. I doubt anyone really wants to supress opinions of this system.

That completely insane.

I suppose having one of Gordie Howe, Bobby Orr, Maurice Richard, Howie Morenz, Newsy Lalonde, Jacques Plante, Eddie Shore, Bobby Hull, Wayne Gretzky, Mario Lemieux, Steve Yzerman, Ray Bourque, Mark Messier, Pavel Bure, or Patrick Roy on a hockey team won't create more then about a 7% increase in that teams performance- by your concept of worth.

Please, tell us world peace is solved now simply by disarming our militaries, please.
Last edited by jgbaxter on Fri Nov 24, 2006 8:50 pm, edited 1 time in total.
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
Wasp
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Post by Wasp »

MadAccountant wrote:QUOTE (MadAccountant @ Nov 24 2006, 11:01 AM) a) who's the committee to determine the top 10 players?

B) being a top player doesn't necessarily mean good judgement of other people, just that they are good at a game.

Rank each player 1-10, perhaps 1-20 but the greater the scale the harder to assign.

But then when are ranks revisited?

Perhaps this can be done to assign the initial ELO values and then use ELO to see what happens. You may just want to use a scale of 1-5 representing 1100-1500 (or something) just to quickly get through it.

Having a perpetual rankinig system though is a headache people will quickly tire of.
Mad, you hit the nail right on the head.

This would be too cumbersome to do on an ongoing basis. I grew tired of it just typing the discription. I think ELO would be far closer to getting an accurate starting point with a vote ranking system than it could ever do with historical data. Perhaps if we started off with the voting system and then let ELO take over with a rank adjustment date set in the future for adjustments that ELO wasn't able to keep up with. The original ranking committee would have to be voted in by our current players. They would most likely be commanders who have a more intimate knowledge of their fellow player's contributions to the game. ELO would maintain the ranking while committee members review it's accuracy say, bi-annually.
MadAccountant
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Post by MadAccountant »

I think you mean semi-annually (6 months, "bi" would be 2 years).

I admittedly only half-heartedly follow these rank/ELO threads as I don't have time or the interest to fully delve into it. I've likely read the stuff even less than Bacon has. I am aware a lot of discussion has surrounded this. I'm only saying this because starting the base values at a score of other than 1500 may go against the logic of the system as it is being designed.

On the other hand I, and likely most of the people arguing against the system (this is not to say I am included in this group), do not think it worthwhile to play yet another 300-1000 games for things to fall out when many people can already be assigned a more realistic value.
Wasp
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Post by Wasp »

jgbaxter wrote:QUOTE (jgbaxter @ Nov 24 2006, 01:49 PM) That completely insane.

I suppose having one of Gordie Howe, Bobby Orr, Maurice Richard, Howie Morenz, Newsy Lalonde, Jacques Plante, Eddie Shore, Bobby Hull, Wayne Gretzky, Mario Lemieux, Steve Yzerman, Ray Bourque, Mark Messier, Pavel Bure, or Patrick Roy on a hockey team won't create more then about a 7% increase in that teams performance- by your concept of worth.

Please, tell us world peace is solved now simply by disarming our militaries, please.

Try to stay focused if you can.

We're not talking about solving wars and that analogy doesn't even reflect any of this discussion.

You're comparison of a hockey team's probability of success to the evaluation of each individual's skill is completely absurd. If the US went to war and won every war that it ever fought, would that then mean that every soldier of the US was good? That logic is ridiculous. The outcome of the war is dependant on so many other factors outside the soldiers themselves, that one cannot indicate the value of the other. How can you not see this? Your solution is to fight so many wars with soldier exchanges that it somehow will eventually result in an accurate accounting of each soldiers worth. Since the soldiers aren't constant (always the same players) and the conditions aren't constant (same maps, same settings, same rocks, same commanders) even the performance of each player doesn't remain constant enough to use quantum statistics to determine the value of the individual.
Wasp
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Post by Wasp »

You're right Mad, I meant semi-annually.

That's why I had so much trouble with payroll. I only issued checks every other year. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
jgbaxter
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Post by jgbaxter »

/ignore insane insects
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
apochboi
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Post by apochboi »

Id love elo to work. I also like Wasps Idea. Maybe a combination of what bacon wanted to do and what your proposing could work. But I guess it might be a bit complex to code.
Last edited by apochboi on Sat Nov 25, 2006 2:01 am, edited 1 time in total.
Wasp
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Post by Wasp »

jgbaxter wrote:QUOTE (jgbaxter @ Nov 24 2006, 03:46 PM) /ignore insane insects

Can you offer something constructive to this thread? Can you even offer some logic to your point of view? Thus far it appears that you're running out of material to support a flawed concept and have resorted to ridicule. Try to bring something of value to this thread if you can.
terrenblade
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Post by terrenblade »

Wasp wrote:QUOTE (Wasp @ Nov 23 2006, 07:53 PM) I'm saying that whether the team loses or wins doesn't indicate whether he was good or bad. One has so very little to do with the other. If this game was only a 2 player game, then this would work. Since it is so far beyond that, so much so that the individual's contribution is burried in the teams actions as a whole, the measurement is too greatly tainted by factors outside his real skill. You're trying to measure the sunshine by the amount of grass that grows while ignoring the rain and temperature. When the grass doesn't grow, you assume there's no sunshine even though you're standing in the desert under the blistering sun.

No offense, just an analogy

Elo could care less about 'sunshine' it's mesureing how well the earth can support grass, by looking where grass grows, and how well.


And your right, wether a single game wins or loses is no indication of if a player is good or bad. But if you watch the trends, see if he wins more games then he loses, you'll see if he's more valuable or not.

Basicly it asks the question "Is what this player doing causing the team he is on to win more often then not." and it does it without the dev team or whom ever else spending months or longer figureing out which actions are worth points, which are not, and how much points each is worth.

Would some one like to say the same thing again in a difrent way for the fith time? or do I get another go. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Mad? Oh yes, quite mad.

Vader shot the nans first.
Wasp
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Post by Wasp »

terrenblade wrote:QUOTE (terrenblade @ Nov 25 2006, 02:01 PM) Elo could care less about 'sunshine' it's mesureing how well the earth can support grass, by looking where grass grows, and how well.
And your right, wether a single game wins or loses is no indication of if a player is good or bad. But if you watch the trends, see if he wins more games then he loses, you'll see if he's more valuable or not.

Basicly it asks the question "Is what this player doing causing the team he is on to win more often then not." and it does it without the dev team or whom ever else spending months or longer figureing out which actions are worth points, which are not, and how much points each is worth.

Would some one like to say the same thing again in a difrent way for the fith time? or do I get another go. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

You fail to see the flaw in that logic so once again I'll explain. You are making an assumption of a players skill by game outcome. If you and I flew 1 vs 1, we could not deduce who the better player is with only one game. Since the map doesn't always favor each team equally, and since there are so many factions to choose from with so many possible combination of tech's researched and game settings.......we must play many games of EACH to finally determine which of us is the better overall. With a 1v1 game, we have a different role to play in the game than we would have if other players were involved but for the sake of arguement lets say whoever wins those games is "Better". OK, so now we have a relative rank, one is better than the other. Now lets add another player. He must now play each of us all those games all over again to determine where he ranks compared to us. You cannot assume that if you were better than me overall, and he beat you, that he would be able to beat me so he must play each of us before we can determine his rank relative to ours. Now lets suppose with just these three players, we add a new variable, 40 other players! Where is the rank of the original 3 compared to the rest? Well, we'd each have to play 1v1 against each other in every possible combination of games possible in order to eliminate all those variables the game imposes on us. The amount of games necessary to play to finally determine each other's rank relative to the other's would be a factor of the total number of players. Using a 1v1 game structure, this alone would take forever to do. Now lets add a new variable, we instead of playing 1v1, play 20 vs 20. We must now play every combination of every game playable with these players NEVER changing in order to find out how each one ranks to the other. Now we add even another variable, the commanders! They are a huge influence on game outcome. So to eliminate their influence we'd have to play every combination of every game possible with every commander using always the same players to determine player rank. Since each player has varying talents, they too must be considered to determine relative rank...how is this going to be factored in? Since the games being played will ALWAYS have changing players, the constant needed (us) in order to eliminate all the variables (game settings, factions, commanders, technologies....) is gone.

Again, the only logic offered is that somehow over time, after a bizillion samples, somehow ELO will sort out all the details and eliminate these variables to find constants that aren't constant. No matter how many samples you take, if you continue to use all these changing variables without elimination as well as ignore the commander's enormous influence, then you will never find anyone's rank.

When you repeat over and over a logic that makes no mathematical sense, then yes, I'm going to ask you to explain it until it DOES make sense or you finally see that it DOESN'T make sense.
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