Map Pack 3

A place to discuss custom maps played by the community.
IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

That looks pretty bad.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
TheDevil
Posts: 771
Joined: Mon Dec 22, 2008 8:04 pm
Location: London, UK

Post by TheDevil »

I have made 2 maps, so How do i make them into pngs so i can post thm here?

Well heres are the igc files anyway...
Overlap


Neighbours


P.s. I am really unimaginative when it comes to names :P
If you like them I can make plenty more :)
PPS: You can modify this maps anyway you like :)
PPPS: Also this si my first time making a map, so if you do use them pls make sure that I havent made any mistakes in attributing properties!
Last edited by TheDevil on Sun Apr 25, 2010 1:28 pm, edited 1 time in total.
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IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

People really hate crossing alephs, and you don't need to with that one.

For example:

Not great but I did it in a minute.

Hello beachball 3.
Last edited by IB_ on Sat Apr 24, 2010 3:43 pm, edited 1 time in total.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
TheDevil
Posts: 771
Joined: Mon Dec 22, 2008 8:04 pm
Location: London, UK

Post by TheDevil »

But (overlap) isnt confusing when u look at it. It does cross at places but it looks cool. :P
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sambasti
Posts: 1054
Joined: Wed Mar 26, 2008 12:55 am
Location: the SF hiding in your home

Post by sambasti »

Does someone have the .txt file with all of the default map names?
zackman0010
Posts: 56
Joined: Fri Mar 27, 2009 1:20 am
Location: like i'm telling you?
Contact:

Post by zackman0010 »

IB_ wrote:QUOTE (IB_ @ Apr 23 2010, 10:38 PM) Your map is awesome?
I named it Awesome so it would be easier to find in the file database.
Raveen wrote:QUOTE (Raveen @ Apr 24 2010, 04:55 AM)

Screenshot of Zackman's map.
Thank you for supplying that.
fuzzylunkin1 wrote:QUOTE (fuzzylunkin1 @ Apr 24 2010, 05:59 AM) (It's got Thorium in two sectors I believe.)
Raveen wrote:QUOTE (Raveen @ Apr 24 2010, 06:19 AM) I had a look but couldn't find any Thorium rocks.
It does have Thorium in it. I made a core with a building called SpecMine(Th) to try to 'revive the abandoned 4th rock.' :whistle: It is on my site too. The Thorium is in the two sector right by the home bases. They are connected to Sol (the one connecting the blue home bases to the rest of the map) and Andromeda (the one connecting the yellow bases to the rest of the map)
IB_ wrote:QUOTE (IB_ @ Apr 24 2010, 08:32 AM) That looks pretty bad.
I did the best I could! This is my first map an I had no idea how to use AME, but I think it turned out pretty well... Kepep your thoughts to yourself.
Let DO THIS THING!!!
fuzzylunkin1

Post by fuzzylunkin1 »

There is already a map named Awesome.
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

HiWider. Forgive the slackness in layout.

Last edited by juckto on Sun Apr 25, 2010 3:53 am, edited 1 time in total.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
zackman0010
Posts: 56
Joined: Fri Mar 27, 2009 1:20 am
Location: like i'm telling you?
Contact:

Post by zackman0010 »

fuzzylunkin1 wrote:QUOTE (fuzzylunkin1 @ Apr 24 2010, 10:39 PM) There is already a map named Awesome.
I found that out AFTER I had named the map.
Let DO THIS THING!!!
zackman0010
Posts: 56
Joined: Fri Mar 27, 2009 1:20 am
Location: like i'm telling you?
Contact:

Post by zackman0010 »

juckto wrote:QUOTE (juckto @ Apr 24 2010, 10:50 PM) HiWider. Forgive the slackness in layout.
Looks good! Can you provide a download link?
Last edited by zackman0010 on Sun Apr 25, 2010 3:57 am, edited 1 time in total.
Let DO THIS THING!!!
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