Wanna see how Drizzo flies?!

Tactical advice, How-to, Post-mortem, etc.
kramari
Posts: 1293
Joined: Tue Dec 25, 2007 8:35 pm
Location: Zagreb, Croatia

Post by kramari »

RealPandemonium wrote:QUOTE (RealPandemonium @ Apr 22 2010, 10:42 PM) Mouse
Could be mouse sensitivity or something. But what do I know :)
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RealPandemonium
Posts: 649
Joined: Sat Sep 20, 2008 7:32 am
Location: NY

Post by RealPandemonium »

Well, it feels like i have a deadzone on my mouse. It starts turning a little bit after I move it in a new direction.
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Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
fuzzylunkin1

Post by fuzzylunkin1 »

Perhaps you should try R6 to see what the new deadzone options do for you.
Norgonq1
Posts: 439
Joined: Thu Jul 05, 2007 8:39 am
Location: Latvia

Post by Norgonq1 »

fuzzylunkin1 wrote:QUOTE (fuzzylunkin1 @ Apr 22 2010, 10:43 PM) The quality didn't seem very good to me but I assume that's because you pushed the compression to the limit.
What do you mean? On 720p it was sharpy, minty and wonderful :D

QUOTE (Panda)Your controls seem more responsive than mine. Everything looks smoother too. Maybe I can actually aim but my graphics card and input impair me?[/quote]

For a long while I couldn't move my cursor in a proper straight line, it just jittered about. It turned out I had dust on the little sensor, wiped it and all was well. (a longshot I know, but hey)
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Bouwman
Posts: 384
Joined: Fri Jun 22, 2007 8:20 pm
Location: Ottawa, Canada

Post by Bouwman »

Indestructable? 10,000 Fists would've been a better choice, since u are the Hulk Smasher.

HULK SMASH!
fwiffo
Posts: 1525
Joined: Fri Sep 07, 2007 4:38 am
Location: CA, USA
Contact:

Post by fwiffo »

RealPandemonium wrote:QUOTE (RealPandemonium @ Apr 22 2010, 01:52 PM) Well, it feels like i have a deadzone on my mouse. It starts turning a little bit after I move it in a new direction.
there's a setting in control panel to adjust your mouse acceleration, try changing that and see if it feels any different.
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A Spathi's Axiom for Survival: "The only brave Spathi is a dead Spathi. RUN YOU FOOLS!"
SpaceJunk
Posts: 759
Joined: Wed Apr 06, 2005 7:00 am
Location: Collision orbit

Post by SpaceJunk »

Surface matters too.
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Koln
Posts: 2769
Joined: Sun Mar 01, 2009 11:26 am
Location: Granada, Spain

Post by Koln »

Adept wrote:QUOTE (Adept @ Apr 22 2010, 07:17 PM) It would be interesting to see a whole PuG from Drizzo's perspective.
Well, if he just puts the video up i would not find it of any use just to say "hey this guy can aim and does usefull stuff". A video of a whole game by someone would only be usefull to me if there's some input on what's going on in his head (see TS for example).
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Image ACS grad since 2nd Feb. 2010
fuzzylunkin1

Post by fuzzylunkin1 »

Norgonq wrote:QUOTE (Norgonq @ Apr 22 2010, 04:03 PM) What do you mean? On 720p it was sharpy, minty and wonderful :D
You gotta see my screen :D .
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Koln wrote:QUOTE (Koln @ Apr 22 2010, 06:05 PM) A video of a whole game by someone would only be usefull to me if there's some input on what's going on in his head (see TS for example).
I just subjected my Gigacorp team to flying patties the entire game,
Accidentally bought ints
Bought bombers and TTs
made them fly around and tt bomb belters stuff
made them chase carriers so they could enter bonus mode
bought standard carriers, pushed one, and didnt buy anymore when it died
sat on 50k until i noticed i was sitting on 50k
etc.

I don't think you'd want to know what's going on inside my head :P
Last edited by Drizzo on Thu Apr 22, 2010 10:10 pm, edited 1 time in total.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
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