XenoTech vs. System X

Tactical advice, How-to, Post-mortem, etc.
ogorass
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Post by ogorass »

:o Allegiance at it's best it seems.
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Drizzo
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Post by Drizzo »

I said this on XT's TS but I'll paraphrase it for the community:

As long as there's a System X in this game, there will always be someone with a mother$#@!ing XenoTech tag to oppose them. That's how it's been for 8 years, and if this game goes on for 8 more years that's how it will be. Neither squad will die because our rivalry has lasted as long as the game itself.

I've been in many squads but there hasn't been a tag that I wore with more $#@!ing pride than this XT tag. I have watched people @#(! talk my squad, call us $#@!ing voobs, rate us lower than the $#@!ing backwater idiots that inhabit the bottom of this game and I just took it all in stride. This moment made it all worth it.

GG SysX. Best game I've had since I played the 2007 squad tourney final.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Vortrog
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Post by Vortrog »

look at the deaths...OMG...podkill city!! SysX = podkill on sight!
Basekills...again..... :o
I though ACE / SRM we had the longest game, meh...

Congrats all of XT (except for Virulence..at least until he chills out).
Last edited by Vortrog on Mon Apr 19, 2010 6:11 am, edited 1 time in total.
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_SRM_Nuke
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Post by _SRM_Nuke »

Vortrog wrote:QUOTE (Vortrog @ Apr 18 2010, 07:44 PM) look at the deaths...OMG...podkill city!! SysX = podkill on sight!
Apparently you missed the "how System X wins squad games" topic.

Very good game XT. Its nice to finally see another squad that realizes dead miners win games. While your initial miner rush failed, the subsequent rushes were nearly perfectly executed with 10-15 ints going at once. Between the 15 min mark and about the 1 hour mark, our econ was dead and we never really recovered the lost ground tech wise.

Also, I blame Grav for our loss. :lol:

Edit: For our next game we should pick a bigger map. Turnout was excellent on both sides, with 46 pilots. But on a 13 sector map that can be kind of annoying. Still it made for a great game.
Last edited by _SRM_Nuke on Sun Apr 18, 2010 11:51 pm, edited 1 time in total.
MrChaos to Sharpfish wrote:QUOTE (MrChaos to Sharpfish @ Oct 2 2011, 08:55 AM) Damn there went my hope you died in a couch fire.
Checkmate
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Post by Checkmate »

Great game indeed. SysX made us work for every gain we made. I'd hate to be whoever is next on our list.
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One-Man-Bucket
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Post by One-Man-Bucket »

Another thing, this awesome 20vs20 (at start) game launched exactly when squadgames are supposed to start (21:00 GMT+1 that is).
TheCorsair
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Post by TheCorsair »

One-Man-Bucket wrote:QUOTE (One-Man-Bucket @ Apr 19 2010, 09:53 AM) Another thing, this awesome 20vs20 (at start) game launched exactly when squadgames are supposed to start (21:00 GMT+1 that is).
and I didn't wake up at 4:50am for nothing unlike last week ;)
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spideycw
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Post by spideycw »

Awesome game XT!

I really wish I had thought to fraps it, or had the space to do it!
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
NightRychune
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Post by NightRychune »

Weed got alot of fraps of this game, apparently alot of good stuff of our valiant miner 207 and a few epic runs
Cadillac
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Post by Cadillac »

Congrats XT.

Put the fear back into the XTack.
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