Texture supporting type

Questions / Announcements area for beta tests of Allegiance's future updates.
Post Reply
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

I know you can change the bmp.mdl to a text file to have a different image type for the skin - but does Alleg support animated GIFs?
Image
ImageImage
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

it supports some animation already by sticking all the frames next to each other one after another.(e.g. in this post)

don't know about animated gif s though, with the thing they are using (freeimage.dll) it should be able to load them, but what it will do with them is another question
SpaceJunk
Posts: 759
Joined: Wed Apr 06, 2005 7:00 am
Location: Collision orbit

Post by SpaceJunk »

Bump because it would be nice to know.
Image
Orion
Posts: 1733
Joined: Tue Jul 01, 2003 7:00 am
Location: Planet Min·ne·so·ta
Contact:

Post by Orion »

I would say that it is highly unlikely that GIFs are supported. The programmers would have had to build in support for that by hand.

Some Allegiance meshes are animated, but I don't think the engine supports mesh animations, and certainly the game itself doesn't. It looks like some of the meshes animations may have originally been intended for launch sequences.. wings unfolding, etc.
Last edited by Orion on Sat Apr 03, 2010 7:02 pm, edited 1 time in total.
Image
Post Reply