I've created a new texture for the Belters Omni fig and Spidey's approved it for use in CC. However to allow the core to use this texture for the omni without changing the regular Belts fig texture it needs a new model, just a copy of the belts fig with a new name and the new texture added to it.
I'm afraid I'm not upto the task of doing this myself so would someone please volunteer to create this new model for me?
New Omnifig Texture
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TurkeyXIII
- Posts: 1460
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Why not release it as a mod instead?
edit: oh, because that would change normal belts figs, I really should start reading posts.
edit: oh, because that would change normal belts figs, I really should start reading posts.
Last edited by TurkeyXIII on Fri Mar 05, 2010 1:22 pm, edited 1 time in total.
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]


hmm, I might have to install allegiance to do this, and to get the appropiate files I would need to login which would re-set my not-signed in in a long time counter :/
link me a .zip with the omnifig model, it's current texture, this texture and I'll see what I can do, hopefully should be a quickfix with a hex editor...
link me a .zip with the omnifig model, it's current texture, this texture and I'll see what I can do, hopefully should be a quickfix with a hex editor...
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Bard
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you ZIPPED a 19k and a 530k?!?Andon wrote:QUOTE (Andon @ Mar 5 2010, 04:46 PM) Done.
http://www.matchfiregames.net/allegiance/belt_omni.zip
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that_bloke
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