Another BOOT thread

Allegiance discussion not belonging in another forum.
zombywoof
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Post by zombywoof »

Gui has boobies?
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FreeBeer
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Post by FreeBeer »

Like most guys, he only rents them.
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Jimen
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Post by Jimen »

There's no need for tiered punishments that a comm can give to their team, for much the same reason we don't need the complex and detailed orders system you're constantly championing: a comm has a million things to do already, so there's no reason to make managing the team complicated - the simple system right now is more than good enough, and there's no reason to tolerate people who are too stupid to follow typed orders anyway. I don't have time to sort everyone into six wings and give individualized orders to each one, I tell everyone what needs to be done on team chat, and they do it. Likewise, I don't have time to put idiot voobs on scout probation or whatever - if I'm pissed off enough at someone to punish them, then I want the message "Comm has booted randomannoyance" going out for everyone to see, it's satisfying and a great morale boost when a game's going badly.
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EdDaalleg
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Post by EdDaalleg »

Mryddlin wrote:QUOTE (Mryddlin @ Jan 21 2010, 12:15 PM) Edmund: Nothing I stated there would impact a players ability to 'react in a timely manner' to any change in events, it would just help the players know what to do during the the course of the game. It's automating what people already do, I can't understand why people react so poorly to having a tool that does that same thing but faster than typing in the chat (i.e. comms/players already scream over the chat for these things, what's the big deal with having a tool that broadcasts those same things to the team like a VC, if you accept the number beside the order increments, giving the commander at a glance how many people accepted the request).

Just an overview of who is doing what in a *loose* sense, making it locked into stone wouldn't help but the current system *is* broken.

I know I won't convince you of that but I am never going to agree that the status quo is the best system for this game.

I still like the idea of a boot warning button, that forces the player to only use scouts :)
Comm could remove it or just finish the boot depending on how the player ended up reacting :D
1) Alexandre Dumas is going to rise from the grave, strangle you to death (or at least incapacitation), and take your wallet (and booze if you have it). Not bitching, just a warning.

2) I am beginning to suspect that you do not know that being on command, charlie, delta or echo wing automatically enables you to receive all commands given to drones. (And command also gives notices about every flake of dust a scout finds)

3) It really is the best system because you receive *all* updates available (instead of just a portion because you've limited yourself to say -- miner d) and then you make the decision about how to act on that information. And your human brain does this much faster than any computer, or commander beseeching you.

Now if you're talking something that's basically just "I pledge to defend miners" that is even worse than the current situation because it will invariably be wrong. So in addition to the large quantity of true information you will have this prominent source of incorrect information that will lead to you making a BAD decision (bad info is worse than no info) e.g. There is a bomber coming to Jol (true), 7 people say they are on D (oh so very false), therefore I do not need to D Jol (bad decision).

Clearly defined or assigned roles require that you stay in those roles for hours or days, allegiance takes place in seconds and minutes. The reason people are adamantly against it is because it's not a new idea, and it's proven to not work. Have you noticed the large number of available wings, but we only use 1? Ask squads what has happened when they've tried to organize their team that way. Compare the response times and efficiency of Aarm's team in Alleg Wars to Spidey's team. 11 years of Allegiance have all led to the conclusion that teams that try to divide and define roles will fail.
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notjarvis
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Post by notjarvis »

Mryddlin wrote:QUOTE (Mryddlin @ Jan 21 2010, 09:05 PM) ....Rather Odd Preboot idea where people get restricted to a scout.....
What happens to people goofing off in an int? Does their ship immediately transform into a scout? And why a scout? People can plenty screw up entire games in a scout........

This idea has mucho flaws.

I'd like that if comm PM's you a "read the Chat" message - you get bright red text on your screen saying "Read the chat moron - you are about to be booted by the commander".

But a boot warning which actually effects your gameplay and/or capacity to play?

No.
This isnt a good idea.
guitarism
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Post by guitarism »

I saw Myrddlin in game last night. He's a 3? So where the crap does he get off saying @#(! right now....
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Mastametz
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Post by Mastametz »

Only times I get booted are when I'm specifically looking to get booted

for example, when a commander tells me to pick up nan2

Pick up nan2

NO

Pick up nan2 or I'll boot you

NO

You have 3 seconds to pick it up


NO

*You have been booted by your team leader"


if you're getting booted for reasons you don't understand then you better get to understanding it
if you think you're getting booted because you're not well known, then GET well known. go start soloing miners in a scout, it'll get you "known" really quickly, i guarantee it
hard not to get "known" when you name flashes in red across the screen in every 5 minutes
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Mryddlin
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Post by Mryddlin »

edit: meh... don't care enough to really argue this, I can see the design flaw and that is good enough for me.

This debate is making it seem like I have a problem with booting and I don't. I would love to see something in between so the newbies don't get scared off to easily but overall I don't have any issues *personally* with getting booted.

Sorry I get into a debate and don't want to give it up but there isn't any point to this, it's not like we can turn allegiance around to become a huge commercial success, that ship has already sailed.

I do like seeing back and forth on ideas, @notjarvis: instapod is what I was thinking, if your out in the middle of no where screwing around, insta pod and only scouts available, it's a punishment. The player has the choice then of quiting, bitching (which will get them booted) or start pulling their weight and asking questions (the first one would be.."Why can I only fly a scout" :) ).

What's worse, being kicked out of the game or being force to be the water boy for the rest of the game, after thinking you were the QB?
Last edited by Mryddlin on Fri Jan 22, 2010 2:20 pm, edited 1 time in total.
Hyro wrote:QUOTE (Hyro @ Feb 22 2010, 01:08 PM) You grasp subtlety like a quadriplegic grasps his dick. Never or with grudging help.
Mastametz
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Post by Mastametz »

Mryddlin wrote:QUOTE (Mryddlin @ Jan 22 2010, 06:10 AM) Sure as the comm you don't have to DO anything you don't want to,
Just by commanding, the commander is doing something he doesn't want to.


** and the way I see it, just by joining a team you indebted to that commander just for commanding so that you get to play the goddamn game
Last edited by Mastametz on Fri Jan 22, 2010 2:20 pm, edited 1 time in total.
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Mryddlin
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Post by Mryddlin »

Mastametz wrote:QUOTE (Mastametz @ Jan 22 2010, 09:17 AM) Just by commanding, the commander is doing something he doesn't want to.


** and the way I see it, just by joining a team you indebted to that commander just for commanding so that you get to play the goddamn game
totally agree :) I feel the same way, and I suspect most people who play the game feel that way (or at least play the game long term).

That's why I would like to see the commander have options for *more* control, not less.
Hyro wrote:QUOTE (Hyro @ Feb 22 2010, 01:08 PM) You grasp subtlety like a quadriplegic grasps his dick. Never or with grudging help.
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