How many of you have been here since beta?
I was wondering how that was able to work, cy4n1d3 is still on the xt roster. Tell him to come back if any of you see him in any other games/life.
Last edited by Shizoku on Thu Nov 02, 2006 1:19 am, edited 1 time in total.

I wish DrStrglv would come back, heck for the $#@! of it even Gemini /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" /> , or bombarta(he taught me how to bomb/bomb rush commanding, which I did against DocLove once and then that started doclove trying to teach me to command.) Back in the day when I used to command.. Which I don't anymore, ever since I came back to Allegiance (1,2? years ago) I havn't been able to comm worth @#(!.D-boy wrote:QUOTE (D-boy @ Nov 1 2006, 07:29 PM) I wish Cy4n1d3 found his way back, he was cool.
-Froggy
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BS_Froggy
BS_Froggy
I was in the second group of the closed beta. Left the game for awhile after MS dropped it and have been playing on and off ever since I realized that everyone was still playing it. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
During one of my off periods someone stole my nickname so I had to add a number to the end of it. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> I don't see the name stealer around anymore so I assume it was a reg using it as an alternate callsign.
During one of my off periods someone stole my nickname so I had to add a number to the end of it. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> I don't see the name stealer around anymore so I assume it was a reg using it as an alternate callsign.
It often shows a fine command of speech to say nothing at all.
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darkwhistle
- Posts: 15
- Joined: Fri Sep 29, 2006 9:13 pm
I played in the Open Beta (I think 1). Loved the game, hated the servers. As most of you may remember, it was very difficult to a) stay online during a game, and
finish a game even if everyone stayed online. I stopped when I went three days without finishing a game. I paid for forum access, which was really frustrating as so many good people had so many righteous ideas for the game: improving connections, improving serve stability, game balance, all of which were (seemingly) ignored. I kept my Beta disks and my original software as a museum piece and a reminder of what a great game this could have been (and still might be). I found out about the public release and the continuing community three weeks ago and here I am. I hope to contribute both as a player and a "hobby" programmer...but playing is so dang fun that I hate to waste my free time working...
Open beta. Played under DarklingGlory until sometime after this site came up when I just shortened it to Darkling. The day I discovered Allegiance I remember thinking "Woah, I have no idea what I'm doing but this is friggin' awesome." I went out the next morning to buy a $70 joystick so I could play a free video game better.
I went right to my nearest EB after work the day that Allegiance was released. I remember finding the week or so between the end of open beta and retail to be tough... No Allegiance to play.
I was actually one of the people to win one of the Microsoft Sidewinder Precision Pro (Force feedback) joysticks that they were giving away on the AZ. One of the few contests I've ever won anything in -- and the joystick arrived by courier broken.
So many great players have come and gone (and come back again for some...). It's amazing, this game is just about seven years old now and in all that time I've yet to find another game that can hold my attention like Allegiance can. Some Allegiance games can be utter, utter crap but when the games are good, man, best gameplay I've ever experienced.
I went right to my nearest EB after work the day that Allegiance was released. I remember finding the week or so between the end of open beta and retail to be tough... No Allegiance to play.
I was actually one of the people to win one of the Microsoft Sidewinder Precision Pro (Force feedback) joysticks that they were giving away on the AZ. One of the few contests I've ever won anything in -- and the joystick arrived by courier broken.
So many great players have come and gone (and come back again for some...). It's amazing, this game is just about seven years old now and in all that time I've yet to find another game that can hold my attention like Allegiance can. Some Allegiance games can be utter, utter crap but when the games are good, man, best gameplay I've ever experienced.
Darkling wrote:QUOTE (Darkling @ Nov 15 2006, 10:10 PM) I was actually one of the people to win one of the Microsoft Sidewinder Precision Pro (Force feedback) joysticks that they were giving away on the AZ. One of the few contests I've ever won anything in -- and the joystick arrived by courier broken.
LOL, that sucks dude... really, really sucks.
But I agree w/ the gameplay. Generally, Alleg games range from complete crap that is barely even enjoyable to pretty fun. Occasionally, like maybe once every 3 months, I get into a game that is just mind blowingly fun. The teams are extremely well balanced, the commanders are intelligent and want to win. The pilots are skilled and coordinating with each other. Both teams want to win, and both have the ability to, and generally the game will last a few hours. I may have been playing for nearly 7 years (or is it a full 7 now?? I can't keep track), but a game like that still manages to get me more excited than any video game ever has... like I'm playing Allegiance for the first time. If it weren't for these (rare) games, I'd have quit long ago.
I think the thing I like about Allegiance is that games aren't really that fast paced. There is a definite strategy and a definite planning period. That right there elevates it above every other "Tactical" game out there. Games now days, they are all catering to the brainless Joe Schmoes who want instant action. Allegiance offers action, but if you think about it, most of your time is spent preparing for the action. But when the action happens, it's brilliant and frenzied. No other game can really compare to the excitement of having 10 fighters defending their tech base against a bomber with 10 nans on it along with fighter support. There is SOO much happening in a situation like that, it's insane. Along with the action at the base, both comms are (hopefully) preparing for the outcome by pulling out of a sector, moving miners, or maybe pushing a constructor a bit further and taking advantage of the distraction. It's wonderfully complex, which is why I think we all continue to love it.

"Leave Bacon alone. When he's unsure of what sector he's in somehow it works out better." -Lee