Belters

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
Hermit
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Post by Hermit »

madpeople wrote:QUOTE (madpeople @ Aug 25 2009, 06:46 PM) madpeople is slightly confused, the text suggests it's a ship, but the thread description a base.

This image actually looks rather like a base (SY), with the long empty section going through the middle being the capship dock place. The little bits on the side could be small ship docking places.

I think he meant the first pic is the actual SY, while the sencond and third pics are named per type.



(Btw, the first ship comes with a death star ray dish! Uber :D )
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madpeople
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Post by madpeople »

they're the same model, but seen from different angles ;)

but you are right, from the second angle it does look more ship like.
Hermit
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Post by Hermit »

Doah. My vision is getting worse as I age :(
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Adaven
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Post by Adaven »

Sorry for the confusion MadP/Hermit, the pics are of a ship only, cap303 (belter corv/assault ship model), from different angles. The subtext on the title I selected because it was the first vc relating to shipyard tech that popped into my mind. In retrospect I probably should have went with "They have capitols!" or "Inbound enemy Cap ship!".

Hopefully I will get around to making a model for the shipyard itself eventually, but that will be much further down the road. I decided to work on ships first because the stations have already recieved some lovin' in the form of high res textures.
Raveen
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Post by Raveen »

Ada, if you want any of the source material from the belters bases drop me a PM, that's a massive improvement on the current model and deserves to be seen ingame.
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Adaven
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Post by Adaven »

Well, I had been making progress with the texture until my laptop went on the fritz. Luckily I've got a copy of the geometry on a thumbdrive. So the only thing I've really lost is access to photoshop from home.
Parasitism
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Post by Parasitism »

Adaven wrote:QUOTE (Adaven @ Oct 21 2009, 11:52 AM) Well, I had been making progress with the texture until my laptop went on the fritz. Luckily I've got a copy of the geometry on a thumbdrive. So the only thing I've really lost is access to photoshop from home.
That's why you always BACKUP. But hey, the models look damn fine.
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HSharp
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Post by HSharp »

Parasitism wrote:QUOTE (Parasitism @ Oct 21 2009, 10:00 PM) That's why you always BACKUP. But hey, the models look damn fine.
???

Backup Photoshop? Generally you don't need to backup applications.
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Parasitism
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Post by Parasitism »

HSharp wrote:QUOTE (HSharp @ Oct 21 2009, 05:46 PM) ???

Backup Photoshop? Generally you don't need to backup applications.
No I meant the models.
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Adaven
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Post by Adaven »

Man, I really, really hate UV mapping. Sorry for being so slow, I've still got a ways to go. Hopefully I'll have some WIP shots up soon for constructive criticism.
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