hey, just an idea man... not like I know anything at all about programming...juckto wrote:QUOTE (juckto @ Oct 29 2006, 11:46 PM) Right, let's get points for nanning.
So you've got to write a program that can tell how often you fire a specific gun.
But wait, then people could pad their ELO by shooting nans off into space. Okay, then you've got to make a program that records how often you manage to actually hit with a specific gun.
But wait, then two scouts could pad their ELO by shooting nans at each other. Okay, then you've got to write a program that records how often you manage to actually hit a damaged friend with a specific gun.
Yeah, right.
and, I figured that the game could calculate (like it normally does) the damage of a ship. you fire the nan at the ship, what does it do? sends a message saying "look! I'm fixing you!" (I think, does it do that?)
so, what if it also said "give me points!"
don't pay attention to what I'm saying if its way off.
To dogbones:
turning max imbalance to NA? would that allow an infinite imbalance, or no imbalance at all? I'm guessing the first, and don't really understand how that could help

