Environment distortion macro

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
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Quia
Posts: 159
Joined: Sun Feb 12, 2006 8:00 am

Post by Quia »

For anyone else working on the environment textures..

It's not perfect, it makes a couple ugly looking lines that you have to fix, but it's a hell of a lot easier than manually compensating for the distortion issues for the environment textures. You have to flip/rotate the image manually and replay the macro, without the first step, to do all four sides.

The macro
and a resized uvmap to place your initial image correctly
ImageImage
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

i think this will make you very popular...
Your_Persona
Posts: 773
Joined: Sat Dec 04, 2004 8:00 am
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Post by Your_Persona »

make sure you add this to your sticky mp.
-->>Elitism<<--
I'm not Hamlet. I don't take part any more. My words have nothing to tell me anymore.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

Your_Persona wrote:QUOTE (Your_Persona @ Nov 1 2006, 06:35 AM) make sure you add this to your sticky mp.
http://www.freeallegiance.org/forums/index...amp;#entry41680
madpeople wrote:QUOTE (madpeople @ Oct 23 2006, 09:23 PM) macro for making highres environments
macro (downlaod)
a resized uvmap to place your initial image correctly (download)
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This post has been edited by madpeople: Oct 30 2006, 10:13 AM
i'm so efficient /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Last edited by madpeople on Wed Nov 01, 2006 8:52 am, edited 1 time in total.
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