Not everyone has tried the beta and not everyone that has tried has posted their success/failure.
Please try it. Follow the instructions in this sticky.
In prep for the next release I want to make sure we don't leave anyone (or as few as possible) out in the cold and not able to play at all.
Post in the beta forum if you cannot connect or have problems and we'll help you work through it.
Pre R3 release poll
Unfortunately such niceties take time (in reference to a new beta installer). The sticky is pretty straight forward, but it is not a 'single click and go' procedure. It would also be obsolete within a few days of creating it as we are still updating the client fairly frequently.
Also, I guess I did not say this strong enough...
IF YOU VOTED for any of the above that DO NOT LET YOU PLAY, please post in the beta forum (linky).
I want to KNOW specifically who cannot connect to the beta Lobby (and if they can connect using regular alleg) and specifically who is having sound problems such that they cannot play. Otherwise we won't be able to try and address the problem.
Dog
Also, I guess I did not say this strong enough...
IF YOU VOTED for any of the above that DO NOT LET YOU PLAY, please post in the beta forum (linky).
I want to KNOW specifically who cannot connect to the beta Lobby (and if they can connect using regular alleg) and specifically who is having sound problems such that they cannot play. Otherwise we won't be able to try and address the problem.
Dog

DOG PROPERTY LAWS:
2. If it's in my mouth, it's mine.
[unless it tastes bad, then it is yours.]
How taxing is it to recompile an installer every week? /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
http://www.jrsoftware.org/isinfo.php
http://www.jrsoftware.org/isinfo.php
Don't poke the Dog /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" />Orion wrote:QUOTE (Orion @ Oct 30 2006, 10:47 PM) How taxing is it to recompile an installer every week? /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
http://www.jrsoftware.org/isinfo.php
Excuse me if I don't feel like taking 2+ hours to download, learn, and install yet another package because a few people cannot follow a few simple steps. I've worked with InstallShield, it is a pain in the arse, this one may be easier but still. If you'd care to do so, get the files, get the reg keys, build an installer, and mail it to me or post it somewhere. I'll take it from there.
This thread is not the place for this discussion, I'd split it off to the beta forum (title: Beta needs an updated installer) if I was a mod here.

DOG PROPERTY LAWS:
2. If it's in my mouth, it's mine.
[unless it tastes bad, then it is yours.]
My only problem with the sound is that it appears to use the low resolution sounds that were put in the install file to make the download more 56k compliant. I really hate these sounds, the high pitched squeel of when you deaccell is really annoying, I can't even find the high resolution sound file download in the download section anymore.

Hey wow, good find. I'll get it put up asap. I guess it was missed during the forum move back in June.Shizoku wrote:QUOTE (Shizoku @ Oct 31 2006, 12:49 AM) My only problem with the sound is that it appears to use the low resolution sounds that were put in the install file to make the download more 56k compliant. I really hate these sounds, the high pitched squeel of when you deaccell is really annoying, I can't even find the high resolution sound file download in the download section anymore.
As far as the sound quality goes, the devteam knows what the problem is there and is working to resolve it. The cause is a byproduct of the new soundengine...
The old soundengine would support stereo sounds ingame... it would silently merge the two channels into a mono sound and play it.
Unfortunately the new soundengine doesn't, so a converter was put in that converts all stereo sounds to mono, but from what I'm understanding in the thread, it just plays the left channel instead of merging the two channels into one.
At least - that's how I'm understanding it. I'm not a soundcode guy.
Anyways, the devs are working to get it to merge the two channels into one just like the old soundengine did behind-the-scenes so it should fix the issue.
Good ears,
--TE
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