If someone asked me I'd say the combination of green scales and gray metal would suck but it really works... I'd love to see these in game. It would be great if it looked like an animal at a distance and the metallic parts would make it's true nature apparent at short range.
The flat shape of the scout and the small eye/cockpit made me think the Dregkhlar probably pilot the ship in a prone position, on their bellies... seems to fit in with their speed perk.
I agree with D3D that the last one's spikes need tweaking.
If it's fighter, putting the spikes under the wings or something like that could make them look like missiles.
Otherwise, the spikes need more curvature.
For an interceptor, I would really like to see visible gunmounts, like on the IC int.
Another suggestion:
Consider the scale of the ships when making the textures.
The size of the scales on the skin hints at the scale of the ship, (no pun intended, honestly).
The larger the ship, the denser the scales should be. I recommend not to finalize the textures until the sizes of the ships have been decided.
Keep up the good work!












