A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
Adept
Posts: 8660 Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland
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by Adept » Wed Dec 02, 2009 10:54 pm
Ask Raingriffin to help with the hitbox, or it will be giant. Done properly it will be ok.
Also don't need to put in spines just becaue the current ones have such. Just have them look sleek and fast and it's very approptiate for Dreg.
Aside from the spikes, I like it.
Last edited by
Adept on Wed Dec 02, 2009 10:55 pm, edited 1 time in total.
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Camaro
Posts: 2418 Joined: Sat Jan 28, 2006 8:00 am
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by Camaro » Wed Dec 02, 2009 11:11 pm
Quiz wrote: QUOTE (Quiz @ Dec 2 2009, 12:23 PM) Edit: we call it "the lobster"^^
Edit: about the spines: they are actually there because the originals have them.
needs more "Ghost Boy".
Death3D
Posts: 2288 Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama
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by Death3D » Wed Dec 02, 2009 11:44 pm
It's a little straight compared to the int and the prototype scout.
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die!
Makida
Posts: 1793 Joined: Tue May 08, 2007 12:04 pm
Location: Canada
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by Makida » Thu Dec 03, 2009 2:59 am
Like. It is awesome. ^_^ Plz. do not call it "lobster."
Last edited by
Makida on Thu Dec 03, 2009 2:59 am, edited 1 time in total.
Quiz
Posts: 319 Joined: Mon Jan 28, 2008 7:30 pm
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by Quiz » Thu Dec 03, 2009 3:40 am
Here is an alternate version:
What do you think? The newer ones still uses the same texture file so it is distorted in some places.
Death3D
Posts: 2288 Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama
Post
by Death3D » Thu Dec 03, 2009 4:11 am
The top left one is a lot better.
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die!
juckto
Posts: 2332 Joined: Sat Jul 30, 2005 7:00 am
Location: NZ
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by juckto » Thu Dec 03, 2009 5:08 am
I'm getting a 404 for the scout image.
I prefer the lower right one. The alternate design screams 'unagile sf' to me.
Last edited by
juckto on Thu Dec 03, 2009 5:09 am, edited 1 time in total.
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Quiz
Posts: 319 Joined: Mon Jan 28, 2008 7:30 pm
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by Quiz » Thu Dec 03, 2009 4:25 pm
The scout image works for me. But I just reupload it.
Makida
Posts: 1793 Joined: Tue May 08, 2007 12:04 pm
Location: Canada
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by Makida » Thu Dec 03, 2009 4:38 pm
I think the more streamlined, pointy version of the newest model looks far better than the alternate version. I'm sorry, but the phrase that comes to mind for the upper-left version is "stubby and non-threatening."
Generally all your stuff looks very awesome though.
Last edited by
Makida on Thu Dec 03, 2009 4:43 pm, edited 1 time in total.
Death3D
Posts: 2288 Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama
Post
by Death3D » Thu Dec 03, 2009 5:16 pm
Fix the wing spikes, anyway.... There's no curve in there... feels like a toothpick rather than a claw.
Edit: I mean in both fig prototypes. Also, after soem thought I agree with juckto's idea of making top left one the SF.
Last edited by
Death3D on Thu Dec 03, 2009 5:17 pm, edited 1 time in total.
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die!