I am still trying to figure out what Vanguards use of hyperboost has to do with a fighters use of a combat booster ESPECIALLY against interceptors.Drizzo wrote:QUOTE (Drizzo @ Nov 17 2009, 12:29 PM) TBH, The Phoenix Vanguard's Hyper-Jump was an ideal combat booster. Vanguards were overpowered yes, but it wasn't because of Hyper-Jump![]()
Heavy Booster
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
My apologies.
Fig's best chance of taking out a target under an interceptor's nose is to quickly get in position to perform some damage while making the int adjust its sights continually (cause if you stay still under an int's sights it's byebye).
I believe HyperJump would be a good replacement to hvy booster cause right now hvy boost can boost waaaay too much on one pack of fuel, making the int not only have to switch directions (you generally boost PAST the int in your fig) but have to catch up as well.
HyperJump (as little as I got to use it, been a while) felt as, even though you boosted to incredible speeds, you barely got anywhere (< 500m? i felt?), which is still within a minigun range of an int in one spot (Think radius). Meanwhile the fig is reloading fuel so it can't continually do it (and it only has.... 4 at best? packs of fuel to be effective).
A nice compromise would be to up Adv Fig non-boosting Cruise speed a bit more and upping fuel consumption of Hvy boost considerably.
I believe HyperJump would be a good replacement to hvy booster cause right now hvy boost can boost waaaay too much on one pack of fuel, making the int not only have to switch directions (you generally boost PAST the int in your fig) but have to catch up as well.
HyperJump (as little as I got to use it, been a while) felt as, even though you boosted to incredible speeds, you barely got anywhere (< 500m? i felt?), which is still within a minigun range of an int in one spot (Think radius). Meanwhile the fig is reloading fuel so it can't continually do it (and it only has.... 4 at best? packs of fuel to be effective).
A nice compromise would be to up Adv Fig non-boosting Cruise speed a bit more and upping fuel consumption of Hvy boost considerably.
It can be used as an example of a previously effective high thrust high accel booster that zapped fuel in 5-6seconds. If you have time fire up DN 4.6 and try it. The bane of vanguards was always a hvy int. Hyper Jump let them fight them, but not dance circles around them. Vanguards were pretty much fighters with 2x Mini AC and no shields.spideycw wrote:QUOTE (spideycw @ Nov 17 2009, 12:48 PM) I am still trying to figure out what Vanguards use of hyperboost has to do with a fighters use of a combat booster ESPECIALLY against interceptors.
Last edited by Drizzo on Tue Nov 17, 2009 6:11 pm, edited 1 time in total.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
I think you may be mixing some things up.Drizzo wrote:QUOTE (Drizzo @ Nov 17 2009, 01:09 PM) It can be used as an example of a previously effective high thrust high accel booster that zapped fuel in 5-6seconds. If you have time fire up DN 4.6 and try it. The bane of vanguards was always a hvy int. Hyper Jump let them fight them, but not dance circles around them. Vanguards were pretty much fighters with 2x Mini AC and no shields.
Vanguards were 700hp(and iirc heavier armor class than figs) dual mini ac (with lead indicator) that carried missiles and laser blossoms and could bitch slap most ints before they got into mini gun range. And once the int got in range Vanguards have the hull to survive a knife fight with them and come out the victor.
Figs do NOT have the survivability vangaurds do at close range against ints - in fact proper fig piloting really should have you keeping the int at range for as long as possible and whittling it down with missiles until it comes time to go to guns and minepacks at close range. Even then you want to engage the int at maximum gatt range and boost strafing while trying to fire maximum range gatts is a fool's gamble. So how would a combat booster help fighters at all?
Are we boosting fighters INTO combat with ints now or what?
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
My apologies.
Well with the current state of hvy booster, yes people are boosting figs into combat
HyperJump was really a tool that allowed you to stay out of the ints range, which is what I'm opening up for suggestion/discussion. You would have a booster that let you go @#(!nowhere, but if needed, it would get you out of harm's way and let you have a chance to let lose a second salvo of missiles, and continue to whittle the int down. For all intents and purposes HyperJump was hvy booster with high fuel consumption, which is the example I wanted to give you so people would have something to think about when someone suggests "Increase fuel consumption on hvy booster"
That's all.
HyperJump was really a tool that allowed you to stay out of the ints range, which is what I'm opening up for suggestion/discussion. You would have a booster that let you go @#(!nowhere, but if needed, it would get you out of harm's way and let you have a chance to let lose a second salvo of missiles, and continue to whittle the int down. For all intents and purposes HyperJump was hvy booster with high fuel consumption, which is the example I wanted to give you so people would have something to think about when someone suggests "Increase fuel consumption on hvy booster"
That's all.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Hvyboost isn't over powered, it's not exactly hard to steal boost3 or buy a sup, the booster upgrades cost the sup team more than it would for the exp team to get a sup.
The reason sup is overplayed is because it's endgame is overpowered, and you massively nerfed exps endgame by making a lot of the factions figs smaller faster and better gun mounts. Hvyboost is good for d but mostly it's useful on offence. Removing it won't balance sup, it just makes it less fun to fly as you can't piss around in a fig while your retard of a commander sorts the endgame out.
The reason sup is overplayed is because it's endgame is overpowered, and you massively nerfed exps endgame by making a lot of the factions figs smaller faster and better gun mounts. Hvyboost is good for d but mostly it's useful on offence. Removing it won't balance sup, it just makes it less fun to fly as you can't piss around in a fig while your retard of a commander sorts the endgame out.
Quick question Sheff - isn't Heavy Booster extremely potent for miner O especially when used in conjunction with Gatt 3 and Dumbifre Spike?
Often times I see you solo a miner out from under a heavy int and a nan and then boost rip to escape.
Is this due to:
Your uberness
Their suckiness
Heavy Booster
Often times I see you solo a miner out from under a heavy int and a nan and then boost rip to escape.
Is this due to:
Your uberness
Their suckiness
Heavy Booster
Last edited by spideycw on Tue Nov 17, 2009 7:15 pm, edited 1 time in total.
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
My apologies.
'L3 shouldn't really expect a miner to live vs adv tech without an aleph camp. It's still not that hard to d miners against hvyboost figs even if I do get in sector a good int whore sat on the miner would still be able to pod me before the miner dies most of the time. Without hvyboost you don't even need a prox camper you can catch multiple figs before they get to the miner.
Good example is that game Drizzo commanded last night, you were still mining with basic miner vs hvyboost figs and you didn't even have any map or a sup which most teams would at that stage. You didn't even lose the map to galvs but basic bombers then only because Drizzo wastes money on ops and htts instead of getting a new garr+sup you end up losing
Good example is that game Drizzo commanded last night, you were still mining with basic miner vs hvyboost figs and you didn't even have any map or a sup which most teams would at that stage. You didn't even lose the map to galvs but basic bombers then only because Drizzo wastes money on ops and htts instead of getting a new garr+sup you end up losing
Um... with yield1 a sup is like a rock and a half. Also, and this might be a surprise to you, but EXP likes to multi-tech because HTTs suck ass. For the next complete shocker, when you're against SUP you tend to push techbases so you can have ungalvable bases... and sup is a? Class? TECHBASE!Icky wrote:QUOTE (Icky @ Nov 17 2009, 06:32 AM) ...How is that an issue? If you allow your enemy to mine to adv exp and a sup, and buy them sup tech, tough.
10k isn't that much. Your statement of "if you allow your enemy to mine to adv exp and a sup" is exactly like saying "if you let them mine to adv exp and bbrs, tough.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
